Club Night 06/03/17: FFT3 bash.

As Dan and I found ourselves sans game last week, we decided to have another of our 6mm FFT3 ‘get some tanks on the table and have fun’ games. So My trusty Alt-history Poles and Austrians once more were about to engage in another round of battle. As usual we just whacked some terrain down, diced for what table edge we’d start on and got to it, simple meeting engagement with nominal objective of finding enemy and securing road network.

We each had a roughly same sized force with roughly equal number of tank bases, Dan had a slight advantage in infantry but I had the advantage of having a AT Heli which he didn’t, we both had aircraft support too.

We were using my house rules for activation, initiative and suppression with a slight twist, this time as an experiment we would be saving any unused pips from the initiative rolls and we only used a single d6 for testing for activation.

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Dan won the first initiative with a whopping 5 pips and wisely allowed me to move first and straight away the saving of the pips came into the game with Dan banking those pips for his next go. This has been an idea for a while as it seems a shame that you lose pips sometime, you might not have a chance to use them (first move being a good example) so why not save them up for later. I duly barrelled my Armoured car company down the road towards the far town and splitting my force into two halves advanced towards the stream on the left and to the ridge on the right. Dan’s first move was similar and things looked good for a nice even fight on both halves of the board.

First blood went to Dan as his Jeep/RCL recce chaps took out one of my AML’s then a couple of more were lost to deadly fire from M-60’s on the hill to the left. There wasn’t much other action during the first part of the game as the rolling hills made LOS hard to get shots off so we both jockeyed for position. Over on the right we had both halted on ridgelines overlooking the farmland and we tried to take the other under fire with me having the best of it as Dan’s Kurassier’s were just out of range and couldn’t reach my ridge, so my Vickers mk3’s and Striker attempted to pick them off – although my gunner’s sights were off a bit (Dan kept making the saving throws). Keeping one tank company on the ridge along with my Striker platoon to take on the SK’s I moved the other Vickers company and the infantry company behind the ridge towards the wood on the extreme right flank with an idea of using it to launch an attack from later, although I did suffer the loss of an infantry platoon by stupidly driving along the edge of the wood and straying into long range of the covering tank destroyers.

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Dan was initially having the best of it rolling for initiative and was using his pips to activate his artillery battalion each turn, which was doing a good job of supressing the tanks on the right hand ridge and the infantry by the stream on the left. My artillery support was woeful all night, with me only managing to call some in once or twice, the Austrian Electronic warfare chaps must have been playing a blinder, jamming my comms. My rolling was not any better when I finally secured the initiative and blew all my pips in attempting to call in an airstrike on the SK105’s, failing miserably and having the mission aborted.

Over on the left I managed to hit the stream without losing any vehicles from Dan’s good position on the ridge across the valley and de-bussed the infantry whilst one tank company started to probe along the streamline towards the village hoping to utilise the cover from the stream. Dan countered this threat by advancing an infantry and tank force towards the village which was very successful, my tank company was reduced to one surviving platoon hiding behind the village. Along the stream the action developed into a bit of a stand off as Dan didn’t want to move off of his ridge and I didn’t want to leave the cover of the stream so we both started trading shots but our respective terrain advantages prevented any knock outs taking place.

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I did keep the initiative from then on but usually only with a draw on the dice, using the odd point I did get for another activation which helped my advance off the right hand ridge, after I had finally seen off the covering SK105 company. This company moved forwards along with the company from the wood and engaged Dan’s units that had advanced against my probe along the stream, destroying or seeing off the tank company. My infantry positioned along the stream had used their APC’s 20mm to take revenge on the recce Jeeps, although they and their tank support had started to be whittled down by accurate Austrian artillery and direct tank fire and pretty soon there was nowt left after the surviving platoons bugged out due to formation tests although they did manage to take out one of the Austrian tank companies. This is where we had to stop due to time getting on, and the battle had begun to pivot around the central village, I had the upper hand on the right slightly whilst Dan had easily won the battle on the left so I conceded to a losing draw as I think I’d have pulled back if possible, Dan’s stronger infantry and their deadly BILL atgm might have tipped the balance.

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All in all it was a nice little fight, just about right for a quickly organised Monday night game. Dan was a cracking opponent as usual, not only sporting but a good laugh too. He liked the house rules, which was nice, as he said it added enough to the standard game without slowing it down and we both agreed that being able to save the pips was a positive change – Dan didn’t hold the initiative that much but his first two rolls were so good he managed to eke out his pips over many moves which helped in keeping his artillery going. I do really need to start painting some of my other 6mm kit to get another force together, will go Soviet next I think…

 

Club Night 25/07/16: FFT3 Bash

Last night was the ‘end of term’ for the Warlords as we have our summer break until September and it was planned that we would be taking part in a 6mm WW2 game. Unfortunately something came up which meant that the game had to get called off and as Dan and I were keen to get a game in we decided to just have a nice and simple straight up FFT3 scrap so I cobbled a couple of forces together. Dan took command of my alt-history Poles and I took the Austrians and we had the following forces:

Poles:

2 x Armoured Btlns of:

  • 3 x Vickers mk.3 Coys (3 each)
  • 1 x Inf Coy (3 Inf – 1 with Bantam atgm & 3 4k 4FA/20mm)
  • 1 sp 81mm mortar
  • 1 Striker

1 recce Btln

  • 2 x Scorpion-90 Coys (3 each)
  • 1 x Inf coy (as above but mg armed APC)

Bgde support

  • 1 x 155mm SP Btln (3 units)
  • 1 AD unit of 1 x Spartan apc with 2 x Blowpipe teams
  • 1 Mangusta Heli with 4 x ZT-3 atgm

 

Austrians:

2 x Panzer KampfGruppe

  • 2 x Coys M60a3 (4 each)
  • 1 x PzrGren coy (4 inf – 1 with Bill atgm & 3 mg 4k 4fa, 1 20mm armed)
  • 1 x M42 Duster sp adg
  • 1 x sp 81mmMortar
  • 1 x ‘command’ M60a3 (no special function just there to boost numbers!)

1 Recce Gruppe

  • 1 x Jeep Coy (2 jeep/hmg)
  • 1 x PzrJager Coy (3  SK105)
  • 1 x PzGren Coy (as above)

Bgde Support

  • 1 x sp 155mm Btln (3 units)
  • 1 Drakken with Bombs

So the forces were nice and balanced with me having a slight advantage in infantry with better ATGM and Dan having slightly more stands but more lightly armoured. I set the terrain up and we got to it with both entering the table from opposite ends with a nominal objective of securing the road junction. We did the usual and diced to see which sides we would come on from and we ended up going along the long axis, which completely negated the ridges and hills on the table as they were all orientated the other way so there was a lack of hull down positions which increased the lethality of the battle somewhat. We were keeping it simple hence the lack of Divisional and higher artillery and played without my activation rules but were trying out the suppression check rules to see how they panned out. Also we agreed that any time we scored 3 or more higher in the initiative roll we could bring on the chopper or jets to add a bit of fun!

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Dan’s lads entered from the far end.

Dan won the initiative for the first move, and also could’ve called in his chopper which he decided against, barrelling his units along the table using strat moves for everything which I did also when it was my turn – this was not going to be anything fancy this engagement!

Dan won the initiative again and carried on pushing one Armoured Btln to the wood by the crossroads with his Recce unit and a couple of tank companies secured the centre and his other Armoured Btln moving towards the village on the right. I  was slightly mirroring his moves pushing my Recce unit along the road to take the crossroads village whilst my Tank Btlns moved up the flanks, I did stop my Dusters on the small hills to my rear and put them on overwatch.

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My right hand attack moves off
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Recce types motor for the village

This ended up being a good decision as Dan again won initiative once more and again was able to call up his helicopter support, which he duly did moving it behind the large wood on the left. This wood was now seemingly full with troops and a Scorpion, Vickers and Infantry Company all snuck to the edge and made ready to fire. Over on the other flank his other Btln seemed to be all trying to hide behind the village with some tanks giving long range cover whilst the central units were held back in reserve. As I was now in long range Dan opened up starting the ball rolling by declaring a pop-up attack by his Mangusta, luckily for me my Duster crews on this side of the battlefield were both alert and lucky managing to down the chopper before it could unleash its missiles! My happiness was short lived however as Dan opened up from the wood and a combination of 105mm and 90mm guns and venerable Bantam missiles saw my lead tank company disappear from the table after failing QC tests.

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I decided to halt, debus the infantry and try to win the firefight with my remaining tanks whilst calling for artillery n the wood, which caused some suppression. My return fire also did some damage. I also managed to garrison the crossroads village and the Bantam team started to fire across to targets near the other village causing damage. On the right I advanced slightly to acquire targets near the right hand village and unleashed a particularly deadly fire which virtually wiped out Dan’s tanks on this flank.

Things then got very bloody as we had at each other for the next couple of moves, Dan wiped out my SK-105’s without them managing to fire a shot and as the action developed we both stared to take hits all over the place with companies failing QC’s and platoons going up. We decided to allow the chopper back on (and I was likewise allowed to ‘Unleash the Drakken!’ when I next won the initiative) and the Mangusta got to work straight away taking out 2 platoons of my victorious M60’s on the right which also fell victim to ATGM fire from the village and some deadly tank gunnery from the reserve Vickers Mk.3’s that Dan had moved across from the centre. The result of which was that my seemingly winning action on the right was crushed with me only having one surviving tank platoon and the infantry that I had placed in the wood also taking a beating from the attention of the Scorpion-90’s.

Luckily I won the initiative and got my jet on which managed to make a bomb run which sadly only caused the suppression of one platoon due to dodging the incoming Blowpipes. Sadly though I had taken appalling losses in tanks, I had none left having lost 2 companies worth to QC tests alone! i was now completely relying on my Infantry and these had had it as well when Dan’s last go saw his Artillery and Direct fire from every vehicle that could get a shot away started to whittle down the lads in the crossroads village too. I then had no other option but to concede defeat.

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Not the most brilliantly tactically nuanced battle ever fought but we had a laugh and Dan enjoyed the rules, it was only the second time he has played them so I’m glad of that and at least we got our gaming fix in before the break!

 

 

 

 

 

 

 

 

Club Night 21/03/16: FFT3 Poles vs Soviets

Daren was interested in having a bash at FFT3 so I duly obliged. Daren pinged me a list of what Soviet kit he had and I knocked up a force out of it for him to use whilst I would be using my alt-history Poles. We decided on an encounter battle, chucked some terrain down and diced for which side we would be arriving on and got to it!

Daren had a couple of Regimental sized units with a Recon Btln which were in no way near a ‘real’ TOE but as this was a training game really and it was what we had we made the best of it – lets say it was an ad-hoc force made up of surviving units from an earlier battle sent out to secure an objective on a flank?

1st Regt (BMP):

  • Cmnd BMP-1
  • 120mm Mortar + Truck
  • 1 zsu-23-4
  • 1 brdm/sa-13
  • 1 brdm/AT-5
  • BMP Btln:   3 Inf + BMP-1
  •                        3 Inf/Spigot atgm + BMP-1
  •                        3 inf/SA-14 manpad + BMP-1
  • Tank Btln:   9 T-72
2nd Regt (BTR): exactly same but with BTR-70 and T-62
Recon Btln:  2 Brdm-2
                         4 Pt-76
To face this force I had part of the Armoured Cavalry Division consisting of an Armoured Cavalry Regt and a Tank regt. I also had a Mangusta attack helicopter that might make an appearance.

Armd Regt                           

  • 1 Cmnd 4k-7f apc
  • 1 Striker
  • 1 Blowpipe Manpad team
  • 1 Spartan
  • 1 4k-7f-GrW81 sp81mmM
  • 2 Inf Coys @        1 Inf/Bantam
  •                                 2 Inf (3 ar, rg, lmg, law, maw)
  •                                 3 4k-7f-20 aifv
  • 4 Tank Coys @    3 Vickers mk.3

Armoured Cavalry Regt

  • 1 Cmnd LandRover
  • 1 Striker
  • 1 4k-4fa- GrW81 sp 81mmM
  • Inf Coy  @       1 Inf/Bantam
  •                            2 Inf
  •                            3 4k-4fa
  • 2 Lt Tk Coys  @    3 Scorpion-90
  • 1 Tank Coy @        3 Vickers Mk.3

So the forces were quite evenly balanced with roughly equal amounts of tank stands each and off table artillery but with the Sovs far outweighing the Poles in terms of infantry and with better ATGM in the infantry platoons.

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The battlefield from the Polish side. Scorpion-90’s to the fore, Vickers MBT’s head for the wood. Russian Recon units can be seen in the wood on the right and deploying around the manor house.
I won initiative first and lead with the Armoured Cavalry Regt. I barrelled the Scorpion-90’s as far forwards as possible but in position to cover the deployment of the rest of my force. The tank Coy headed for the wooded hill on the right to cover the road and valley to its front whilst the infantry followed them. We were using my command and initiative house rules so I was hoping that I would be able to get the Tank Regt on as soon as possible to push on through and take the battle to the Soviets, if not the Cavalry lads were in for a tough time. Daren decided to beef up his Recon btln by adding a company of T-62’s and BTR infantry and a nice little recon battle ensued with the Poles coming off better once the Vickers came into line.

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Then things swung Daren’s way with him managing to roll up his first reserve unit and decided to bring on the BMP/T-72 Regiment and they came on in usual Soviet style in a menacing looking phalanx of steel. Facing this onslaught was 2 companies of Scorpion-90’s and a Striker platoon. Luckily for me Daren belied his Royal Artillery training and had trouble calling in his artillery during this phase of the game so I didn’t suffer too badly from it, my gunners were doing better and I managed to slow him down a bit with suppression but he soon got his SP atgm BRDM into play and I began to lose a couple of platoons to tank and atgm fire causing the remains of one company to fail its quality check and do the bofski.

However, just when things started to look dodgy I managed to get enough pips on initiative to get my Tanks on the table and they crashed forwards looking to take on the advancing BMP’s ad T-72s. Daren decided to debus his infantry now looking to secure his gains so far as he had taken some hits to his BMP’s from my surviving Scorpions and the Striker. When my tanks got far enough forwards to start engaging the T-72’s we were running out of time so after a few rounds of tank duelling we had to call it a night with us reckoning that with the arrival of Daren’s other regiment we would probably both hold where we were with Daren controlling one junction and me the other, so a good draw was the result.
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Polish Tank regiment arrives to save the day.
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And again in all its glory.
Daren liked the rules and once we got a few turns in the pace picked up somewhat – I was to blame for most of the delays as I kept forgetting bits and pieces of the rules so we had to do some looking up (and asking Terry). The initial battle between the lighter forces was particularly good I thought it was just a shame we ran out of time before the tank battle really got going – maybe we need to do something on a big game Saturday soon so we have more time.

 

Club Night 29/02/’16: FFT3, Austria 1985.

I had been contacted by a new member at the club who wanted to try out Fistful of Tows and as it had been a while since I played I was happy to oblige. Alex was bringing down a Soviet BMP Motorised Rifle Regiment and I was going to try and stop the red horde from steaming through Austria with my Austrian kampfgruppe. We didn’t use my activation/command and control rules but did add Div and Corp artillery – they are rolled for in the usual way but are harder to call in (-1 and -2 to the dice respectively), usually means that they aren’t available but can be great if they are – especially for the Soviets!

Soviet forces

  • Recon Coy
  • T-72 Btln
  • 3 x BMP-1 Infantry Btlns
  • Regt Artillery Btln
  • Divisional Artillery Regt
  • Corp Artillery Btln

Austrians

  • M60a1 Pzr Btln
  • PzrGren Btln
  • Landwehr Inf Btln
  • SK105 PzrJager Coy
  • Landwehr 85mm PaK Coy
  • M109 Btln
  • Corp 105mm Btln
  • Army M-59 mrls battery

Once again due to going through rules  and needing to check them myself (big thanks to Terry here, it is amazing what you forget if you don’t play regularly!), I again forgot to take many pictures. What is worse I forgot to take one of the whole battlefield to help with this AAR, I really do need to get a grip.

Anyway I had set the terrain out so that it had a valley running along the widest axis roughly half way in the table, a road ran across the short axis meeting the lateral road at a small town. This road junction was near one edge of the table about a foot and a half in. There were some woods and a few farms scattered about to break things up further. We diced to see where the Soviets would come in from and they came across the table along the short axis. We decided that the Russians had been tasked to control the valley, I marked my units on a map and we got to it.

Alex started by running a MR Btln along the road heading for the town where I had put my Landwehr with the AT guns deployed in the wood to its right covering the road, these opened up when Alex’s recon elements got close and then got targeted with Artillery for their efforts and were supressed. I wasn’t too bothered as I wanted to channel Alex onto the other side of the town to where a Kurassier company had the road covered, which I duly opened up with.

A second BMP Btln was coming round the left flank as well past the farms at the end of the valley. I had positioned 2 tank companies and the other Kurassier company here though so was quite confident that I’d be able to hold this sector. As soon as the BMP’s got close enough I opened up with the Kurassiers, their overwatch fire causing quite a few casualties. The Soviets replied with their BMP’s and a mixture of ATGM (both from the BMP’s and their SP ATGM platoon) and canon fire resulted in the PanzerJagers losing 2 platoons – the third did pass its formation check but withdrew behind the hill they were on to avoid any further attention.

Alex was hitting me with as much artillery as he could call up , although he had left the town alone, on all the positions that he knew I had units in which was doing a good job in supressing me. He had also brought on the remaining BMP btln across the middle of the table through a large wooded hill whilst launching the T-72 btln forwards to support the stricken BMP btln and as soon as they came into effective range I opened up with a M60 company positioned in a wood to the right of where the Kurassiers had been. This company managed to cause some damage but then suffered from a near full battalions worth of 125mm fire plus attention from the ATGM platoon and although one platoon survived unscathed it failed the formation check and legged it. With their work seemingly done here the T-72’s then moved across into the wood in the centre.

The next phase of the battle saw Alex put in an infantry attack on the town which in usual FFT style was a bloody affair, especially as the Landwehr defenders hadn’t been softened up first (actually Alex did have quite rotten luck all night calling in his artillery), and although I had lost a couple of companies they took about the same number of Soviets with them. Alex was about to put a better attack in on the left hand wood where my tanks had been – he had softened the defending Panzer Grenadiers up a bit first with artillery and BMP fire – but we had run out of time.

It was good to play FFT again, I had forgotten in the past couple of months Chain of Command madness how much I enjoyed these rules. Alex said that he liked the rules so hopefully we might get some more games in in the future, and it was a shame that we ran out of time as the game was poised at a critical point, we both had uncommitted units to throw in and I was thinking about a counter attack! Daren had sat in on the game as well as he was interested to see how they played out and he was a fan too, and we will definitely be having a bash sometime soon.

I think I might have had too much Austrian kit to be fair, maybe losing the extra Kurassier or AT gun company and maybe also the Landies might have balanced things up a wee bit. I had added them as the Austrians are hamstrung somewhat by their lack of missiles, which is actually what makes them such an interesting Cold War force, also they had a hugely inferior amount of artillery – maybe if we do this again I’ll try it out.

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Club Night 11/01/16: Micro Armour, Germany 1984

A new member at the Warlords, Daren, put on his first game on Monday and it was a belter. The game in itself was really to try out a new set of rules for us – we usually play FFT3 for our Cold War games but Daren uses GHQ’s ‘Micro Armour’ for 1:1 games and so we gave it a bash. Apart from the lovely GHQ models that he provided for us what really made the game for me was his truly magnificent terrain, absolutely stunning!

The scenario that we played was this: the sneaky Sovs were attacking out of a tree line to try and secure crossing places over a river which was defended by  a small kampfgruppe of West Germans who would be reinforced by a combat team of Brits at some point. There was a pontoon bridge already in place and a road bridge too as well as a good crossing point where the Russians could use their AVLB’s if needed. But before I get into the batrep I need to show you some pics of the terrain as it had lots of attention all evening with people coming over to take a butchers.

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The village of Billstadt with the crossing site clearly visible to the left of the pontoon bridge. And yes, that river is below the level of the table – cool eh!
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Close up of the village. Container trucks hand made, but no working lights on the Shell garage mind – rubbish!
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Sheds in the gardens and cars on the drives as well. Makes you sick don’t it!
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The woods, roads and hedges weren’t too shoddy either.
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Bridge anyone? This shows better how the river sits below table level.

The river is very ingenious, it is made with a raised lip so that it can be placed in the gap between two tables so that it sits below the level of table top, how cool is that! Daren had also made the tarmac roads and had even scratch built the container lorries that were placed in the village. Indeed, the village was so well done that Bill said that it reminded him of where he lived in Germany so you can’t get better praise than that can you!

Any way, back to the game. I was defending the crossing with:

  • platoon of 4 x Leopard 1
  • platoon of 4 x Marder 1 with infantry and 2 x Milan teams
  • platoon of 3 x Jaguar (TOW version)
  • 2 x Panzer Morser sp 120mm Mortars
  • 1 x Gepard
  • 1 x FOO
  • 3 x M109 batteries off table
  • 1 x RE amphib bridge emplaced already
  • troop of 4 x Chieftans (off table)
  • platoon of infantry in FV432 (off table)
  • 1 x Lynx AT Heli (off table)

Bernie had the following I believe:

  • company of T-72’s
  • company of T-62’s
  • company of Infantry in BMP-1’s
  • company of infantry in BTR-70’s
  • company of PT-76’s
  • 2 x AVLB’s (MTU’s?)
  • 1 x Zsu-23-4
  • 1 x sp SAM (not sure which one)
  • 3 x SP batteries (off table)

So a nice fair fight then. Bernie played it just like a Soviet should, he debouched from the cover of the woods and trundled straight for the crossings. The T-72’s hit the road and went straight for the bridge followed by the BMP’s, the T-62’s were next to them going for the crossing point where I believe the AVLB’s were headed for and the PT-76’s and BTR’s went for the Royal Engineer’s bridge.

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Comrade Bernov starts the ball by dropping smoke on my bank of the river, covering the crossings.
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T-72’s subtlely sneak straight down the road towards the bridge.

My plan was very simple, interdict the crossing sites and approaches with HE and then letting loose with TOWS, Milan and 105mm APFSDS as soon as the Ruskies got into range. This is exactly what happened. My Jaguar started the mayhem hitting and damaging a T-72, unfortunately I then lost a different Jaguar to a barrage which was fired in response but landed in the wrong place. I did move up a couple of Leopards that I was keeping back behind the village in case Bernie hit the forward edge with a bombardment and started to hit the T-72’s with the Leopard and surviving Jaguar that I had posted to cover the bridge causing damage and suppression to the leading T-72’s as they hit the bridge.

Over by the other crossing I was glad when Daren informed me that I could take the bridge down and sail it off down the river to deny its use to the enemy, this I duly did and had to wait for the slowly moving mass of armour to waddle into range. Once it did I used the Jaguar over on this side to target the AVLB’s, causing damage on one.

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Russians take out a Jaguar with an artillery barrage.
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Over on the left, an AVLB is damaged by long range TOW fire.
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T-62’s just dodge a M109 strike. Whilst Soviet mortars in the trees suffer from German ones.

The only real full on action happened at the bridge and then we had to call it a night. I managed to damage or destroy the lead tanks as soon as they crossed the bridge with a crossfire from the Leopards in the village, Milan in the wood and the surviving Jaguar whilst the return fire damaged one Leo and destroyed another (being ganged up on by a bunch of T-62’s will do that for you). Bernie did mange to get a few across without any damage but 2 were headed straight into line of fire of another Leo. Milan and Jag! The BMP’s had just hit the bridge too but I reckon the fire from 3 batteries of M109’s I had called in would’ve spoilt their day, as for the other troops I’m not sure. I’d have taken out the AVLB’s so would just have to tackle the amphibious stuff as it crossed the river and as the Brits had arrived by then I’m sure I’d have enough available to do that – the Lynx would have had fun!

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Soviets hit the western bank – yellow marker is ‘damaged’.
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BMP’s on follow up – a lot of 155mm HE was en route to these boys.
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Chieftains turn up
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Gunner target front! Bernie’s tankers go for it at the end!

Like I said earlier this was just a ‘get to know the rules’ type game and they were enjoyable to play with, nice and straightforward with some nice touches (I particularly liked the artillery plotting stuff!) and Daren helped us through them very well. He did say that it would be more suited for an all day game and I’ll be more than happy to take part when it happens – I even won’t mind being the Soviets, I’ve been thinking on how I’d have done it! – hopefully it will be soon.

Lastly, a small slideshow of a General de Brigade game going on next to us with Des, Martin and Warren fighting an action from Italy in 1813 that saw Eugene trying to hold off the Austrian avalanche in the mountains.

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Club Night 16/11/2015: FFT3 Poles vs. Byzantines!

Alan has been working on the modern forces for his imagination of New Byzantium (see his blog here: http://novobyzantium.blogspot.co.uk/ ) and so it was only right that I used my Alt-History Poles as his first opposition (I’m sure that his batrep will be a lot more interesting as mine so will be well worth checking out his blog).

It was a classic meeting engagement of a village/crossroads set up with us dicing for where we would be coming on table. What made this game interesting was that we had decided to bring on our units sequentially starting with the recon units and adding more battalions only when we had rolled enough pips during the command phase (see my house rules) so it wasn’t the usual tank battle club night games can be. Also it was useful to see how ‘my’ TOE for the Poles would do in ‘combat’ conditions and used by myself.

My initial forces were a slightly reduced Divisional Cavalry Regiment of 2 AML-90/60 companies, 1 Fox company and 1 M3 Panhard mounted infantry company Alan had a light force too consisting of AML-90’s, jeep mounted ATGM and recon jeeps with truck mounted infantry in support.

Luckily I managed to win the initiative and decided to barrel the Fox coy up the road to secure the village with the infantry coy following up. The two AML coys would move to either side, those on the left to take a low ridge across the lateral road those on the right the hedgeline by the road there.

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View of the table after 1st move, my Fox coy secures the village whilst my infantry and AML’s move up.

Alan then moved up to the Y-junction with some jeep johnnies and pushed some units towards the woods on my right and round the hedges to the left heading towards the ridge my AML’s were going for. Alan won the initiative next and with the pips that he received decided to call in a free barrage on the village to suppress my guys there he then drew first blood as one of his jeep mounted ATGM took out a Fox. I managed to get some payback with the Fox to the left ko’ing the accompanying jeep mounted infantry platoon whilst moving my infantry company up to occupy the village.

Alan managed to get to the ridge on the left first but luckily for me it was only with a recon jeep platoon which sensibly fell back before the advancing armoured cars – although he did gamely have a pop with his 12.7mm HMG! However as soon as I moved up to the ridgeline I lost the lead platoon to some dead-eye shooting from an ATGM fired from the woods to the front of the ridge which Alan had put one of his infantry coys (to be fair he had the devils own luck with his dice rolls all evening, I didn’t!).

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Alan’s annoying infantry company in the wood to the right of the village, ATGM were a pain all game.

In the village Alan was doing great with his artillery, using the pips he won during initiative to bring in artillery that kept my infantry supressed which meant that my Milan fire was largely ineffective, I think they managed to only take out 1 AML all game. The remainder of the Fox company succumbed to more ATGM fire from Alan’s chaps in the wood to the right – I had absolutely appalling luck all game trying to bring in artillery on these, only managing to supress them once all game – and from the one by the Y-junction.

Alan used a 4 pip initiative win to bring on a reserve battalion and diced up a T-55 battalion which made things potentially dicey for me as the only thing that could really do any damage on my side was the single Milan launcher with my infantry, however I won back the initiative the next go (I believe the first time since the start of the game) and managed to get enough pips to release my own reserves, rolling up an Armoured battalion.

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Byzantine T-55’s enter the fray whilst their AML’s start to relocate to the other flank. I must say these have a lovely camo-pattern!

 

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My PT-89’s arrive to even things up! (These are Scotia EET-1 Osario’s masquerading as a Vickers mk.7)

Sadly we hade run out of time by the time we had moved the tanks up to the village, although not before my tanks on the left had managed to brew up a T-55 and Alan’s crack-shot ATGM chaps over on the right had caused a couple of QC tests on the tanks on the road.

I think my better tanks would have swayed things my way if we had gone on and I’d have secured the village but it was an interesting battle anyway having only light forces on table for most of it gave a good game. One thing that did come up during the game was the seeming ineffectiveness of MRL’s in the rules – they have a very low fire value, maybe a question for the yahoo group there? Anyway it looks as if we will be carrying on with some more battles with these protagonists so will look forwards to that (as long as Alan changes dice next time!!).

Here’s some pictures of a couple of other games that caught my eye on Monday, first up a AWI game using ‘British Grenadier’ played by Ian, Des and Martin followed by Mac’s game with new chap Ollie (?) of ‘Bolt Action’ using his lovely home made buildings.

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Love this PzIV shot!

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No Jenkins, don’t throw it in there!

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Club Night 02/10/15: FFT3 Quick dust up!

I didn’t have a game organised for Monday night but still went down the club and took along my 6mm kit just in case there was another forlorn gamer there looking for a game!

Dan was that man and so we set up a table quickly and got to it. Unfortunately he had no experience of FFT but did pick it up quickly, which is testament to how easy they are to get your head around I suppose. We chose to fight a simple meeting engagement, the old control of a village/road junction being the objective and we left out artillery to make things easier. Dan took Austrians whilst I took ‘Poles’.

We did have a good quick game with both of us taking quite a few ko’d vehicles from long range fire as we tried to get into cover. I managed to secure 2/3 of the village whilst Dan held the last part but as we didn’t have any artillery it would have been suicide to try and take the respective parts so we left it as was and concentrated on the tank battle. My Ferret/Swingfire chalked up a couple of kills as did my infantry Milan teams, The Bill atgm his infantry was using was able to take out my Vickers mk.7 at very long range – why no-one else used this weapon apart from the Swedes and the Austrians and everyone used the Milan I really don’t know as it is deadly. Elsewhere our tanks did a lot of damage with APC’s and armoured cars brewing up as well as enemy tanks all over the place – ‘ooh bloody’ was heard by passing gamers a couple of times.

We only played for a couple of hours as we started late but did fight ourselves to a stalemate and (more importantly) Dan got to grips with the rules, really enjoyed them and said he’d be happy to play again.

Unfortunately my camera was running out of juice so I could only take a few photos but here they are.

Austrian M60a3 looking moody.
Austrian M60a3 looking moody.
The hills are alive with the sound of KLANG!
The hills are alive with the sound of KLANG!
Polish Vickers mk.3 pass burning armoured cars - 1 takes a hit.
Polish Vickers mk.3 pass burning armoured cars – 1 takes a hit.
Austrian combined arms in motion.
Austrian combined arms in motion.
Austrian Panzers suffer too.
Austrian Panzers suffer too.
Polish Vickers mk.3's advance.
Polish Vickers mk.3’s advance.
Polish Striker sneaking forwards.
Polish Striker sneaking forwards.
Polish infantry manage to escape from their Stormer.
Polish infantry manage to escape from their Stormer.
Austrian PanzerGrenadiers move up on the village.
Austrian PanzerGrenadiers move up on the village.