In between coughing and spluttering for the past month or so (and indeed for a few weeks before) I have been pootling away at some 6mm stuff. The majority of it has been for the good comrade Noakes, it took me ages to do a Soviet force for him as I was trying to ‘get’ drybrushing and wanted to make sure that I didn’t ruin them. I’ve been quite pleased with the results and here are some pics (models are all GHQ).
Unfortunately having painted these up my own collection now looks a bit shite so the next month or so will be spent re-doing them. This will just mean a wash and drybrush for most models but some are being stripped down to start again – I bought some 99% Rubbing Alcohol to do this with, trying it out now and will report how it goes – but all of them will be re-based as I want to start using the Baccus basing grit/sand to add some texture.
I’ve recently started visiting some Facebook pages after resisting them for ages and apart from the odd silly comment (usually from people not reading the OP properly) it has not been too bad. The other day on one of the pages, 6mm Miniatures and Wargaming, a lovely bloke called Ricky posted that he had found (or more correctly his missus had) some A4 sized ‘Plush Foam Sheet’ that are perfect for fields whilst in a Hobbycraft shop. Upon checking out their website I saw that they do ‘Corrugated Foam’ sheets too so with my ‘Club Terrain Chap’ hat on I duly ordered some – Beige, Dark Green and Yellow ‘Plush’ and Brown ‘Corrugated’ and they arrived the next day, and they are ace: look good, great texture to the ‘plush’ ones and will drape over hills nicely and seem pretty durable to boot. Oh, and they cost 80p a sheet!!
Here’s some quick pics of what they look like with some hedges chucked on a map board:
And a link to the shop’s website if anyone is interested:
Quick apologies about taking so long posting this part but a combination of not feeling great and some PC problems have meant it has taken a while….
After a quick change of plan when we were about to set up we decided to go for a late war Soviet vs German game using the same table as the last battle. As we couldn’t decide which direction we preferred to play a dice was rolled and we ended up playing from opposite sides of the table than last time. This was going to be an encounter battle with both forces tasked with exiting off the other side of the table, classic wargame style. So after picking our forces and hatching plans we got to it.
I had at my disposal the following:
Heavy Panzer Company (Excellent)
3 x King Tiger
Recon Company (Good)
5 x Puma
StuG Company (Good)
3 x PzJgrIV
Panther Btln (Good)
2 coys @ 3 Panther
1 coy @ 4 Panther
PzIV Btln (Good)
2 coys @ 3 PxIVH
1 coy @ 4 PzIVH
Armoured PzrGren Btln (Good)
Pak 40 75mm ATG (Schlepper)
75mm Inf Gun (Truck)
3 x Coys
3 Armd PzGrens (Sdkfz 251/1)
1 MG (Sdkfz 251/17)
1 Sdkfz 251/10
1 Sdkfz 251/9 section
Motorised PzGren Btln (Good)
Pak 40 (Truck)
75mm IG (Truck)
81mm Mortar (Truck)
3 x Coys
3 Motor PzGrens (Trucks)
1 MG (Truck)
150mm & 105mm Battalions
Whilst Comrade Jonathan Elliski had:
1 x Recce Armoured Car company (Good)
4 x BA64
1 x Assault Gun Regt (Fair)
4 x SU85
1 x Hvy Tank Regt (Fair)
4 x IS2
2 x Tank brigades
1 x 76mm field gun + truck
2 x 12.7mm AA truck
3 x medium Tank battalions (all were Marginal)
8 x T34/76
4 x T34/85
1 x Inf battalion (1 was Good/1 was Fair)
6 x SMG inf stands + truck
3 x SMG stands (desant – attached to tank battalion)
3 x ATR stand + truck
1 x 45mm ATG + truck
Off table artillery was:
2 x 76mm battalions (on +1 availability)
1 x 122mm battalion
1 x 152mm battalion
I clearly had the qualitative advantage this time and was hoping that this would help negate the disparity in numbers.
I split my force into 2 roughly equal Kampfgruppe with the Armoured infantry and Panthers tasked with taking the crossroads on the left and then exploiting forwards along the road, they would be led by 3 of the Puma platoons and supported by the 155mm battalion. The truck borne Infantry supported by the assault guns and led by the remaining 2 Puma platoons would go hell for leather for the town and hold it if possible. Whilst this was happening the PzIV battalion was to head across the middle of the battlefield for the lateral road near the enemy’s startline and then exploit either left or right as the situation dictated. The Tiger company was to take position on the long ridge to the left rear of the town to cover the advance of the Pz IV’s and to act as a reserve. I had also planned to put my troops into battle over a few moves so that I could change plans if needed and also to not show my hand too early.
Jonathan and his red horde won the initiative and took a typically bullish Soviet approach with all of his units hitting the table from the off. He had had a similar idea as me it seemed pushing a Tank Brigade down each of the cross battlefield roads, one headed for the town on my right and one headed for the crossroad on the left. His heavy tanks waddled towards the small wood in the centre but apart from them there was a huge gap between the two forces. Pretty soon our respective recce types clashed with mixed results, on the left I managed to get onto the ridge by the crossroads and cause the Soviets to duck into the wood for cover, on the right I got bounced out of the town and passed a message back to the following infantry to deploy across the road and into the woods and get ready for company! The battle now split into 2 battles on the flanks which were quite close run things.
Over on the left the Soviets quickly abandoned the road and the mass of tanks swung round the right whilst the majority of the infantry and the surviving recce holed up in the wood along the road. I managed to place 2 companies of Panthers into position along the ridge and down by the farm just in time to face this massive onslaught, whilst deploying a company of infantry into the wood on the extreme left as a back-stop position and deploying the battalion heavy weapons in the small copse. The remaining 2 Halftrack companies along with the larger Panther company were swung round towards the ridge across from the swamp to try an outflanking manoeuvre but came up against the SU-85’s Jonathan had left here. The fighting around the farm and crossroads was very intense with the awful Russian troops having a very hard time registering any hits on the defending Germans who were happily content to sit in whatever cover they could find and whittle away at the masses of tanks. I had also won the artillery duel over here too with my gunners far out performing their opposite numbers.
Puma’s take the crossroads
SU-85’s in reserve
Armoured infantry head for cover
Crossroads defences firm up
T-34 shooting gallery gets ready
Oh for some Stukas or Henschels!
On the right the Soviet infantry quickly took possession of the town and my Infantry had shaken themselves out into a line to try and stop a Soviet breakthrough, hoping to buy enough time for the PanzerJagers and Tigers to come up. Things didn’t look to go too well initially with a FUBAR with one of my barrages coming down on the chaps that called it in causing a complete company of infantry in the woods to become suppressed just as the Soviet tanks and SMG wielding tank riders hit them in a close assault. This caused a hole that looked like it would be enough for the godless Bolsheviks to exploit as the are wont to do but they came acropper through a combination of last ditch defending from the remaining infantry, a timely intervention by the company of JagdPanzer IV’s and an absolutely heroic stand by a platoon of Puma armoured cars that swatted off numerous attempts to destroy it whilst taking out T-34/76’s with gay abandon (again helped greatly by the disparity in troop quality).
but a company is hit by their own artillery
the line will hold though
How to win ze Iron Cross.
In the middle my attempt at inserting the PzIV company into the rear of the Soviets nearly came unstuck as the company of IS-2’s emerged from the wood and started knocking out platoons from long range, however after some judicial use of smoke and scarpering off as quickly as I could I managed to get the survivors out of harms way. About this time my King Tiger company had also taken up its post to cover the rear of the advancing PzIV’s and they seemed to entice the Soviet heavies onto them like giant armoured sirens, surviving a long range salvo and causing one of the Soviet behemoths to brew up in the return fire.
Panthers about to flank Su’s in the swamp
PzIV’s burn as IS-2’s emerge from the wood
To get some payback from…
… lovely King Tigers
It was at this point in proceedings that Jonathan decided that it was pointless to carry on and risking a meeting with the NKVD was better than trying to bludgeon his way forwards. By now he had lost nearly all his tanks and my PzIV’s and flanking Panther company were about to break into the rear of his survivors on the left, I wouldn’t have been able to retake the town on the right from him as my infantry over here were too weak after their heroic defence but once the Tigers had finished with his heavy tanks there was nowt stopping them from trundling into the rear of that position too. So, another great game came to an end (the amount of FUBARS rolled with our artillery during this game was amazing causing some great moments of fun!) and Jonathan’s new table was well and truly broken in. It was good to play FFT3 in a WW2 setting as I’d only done so once before and they did stand up well, showing that you don’t have to fleece gamers by bringing out rules and stats ad infinitum just to make more money (you know who I mean!), just write one good set of rules and bung all the stats you need into one edition. We did have a chat about some things that might be worth trying out in future games, such as a rolling a df10 for Quality tests as sometimes it just seems pointless trying when you’ve got shite troops and infantry will have more of a chance of sticking around too after they’ve been hit.
Again many, many thanks to Jonathan for a great weeks holiday in his lovely place it was truly fantastic. I’m already looking forward to next years trip and hopefully I will be joined by a couple of others so that we can have a some proper big games.
Jonathan has been living in France for a while now and has slowly but surely been converting a room in one of his outbuildings into his gaming room. He recently finished the work (all bar the roofing and installation of the skylight windows was done by him) and invited me over to spend a few days and play a couple of games. I was booking flights as soon as I had finished reading the email! So, Monday saw a bleary eyed and knackered me fresh from the Ally Pally weekend head off to Stansted for the short hop to Limoges. Jonathan met me at the airport and a couple of hours later we were at his place bang in the centre of the country in the lovely, sunny Allier department. I won’t go on about his abode too much (the memories are just too recent and raw at the moment) but will let the pictures speak for themselves, sometimes you just have to bite the bullet and muddle through. I live in Peckham and have come to expect a certain level of noise and grime and I had contend with this for 5 days….
House from the gaming room
Across the courtyard to the barn
gaming room is in the top room here
View through the gate
If that wasn’t bad enough Jonathan plied me with nice beer and pastis whilst I was forced to eat lovely food, some of which didn’t even come from the supermarket but some strange place known as ‘the vegetable garden’. I know, right. Then to cap it all I was expected to actually partake in a couple of games of Fistful of TOWS in this space…
Boardgames under the table
..more, there’s terrain on the other side.
Rules, scenarios etc. on the left, models and figures in the boxes
Looking down the 10×5 foot table (IKEA Kitchen units)
A very tidy workspace
Fiction (a lot of Sci-Fi) Library
Game 1: Soviet vs Swedish 1985 (FFT3 Rules, 6mm)
As Jonathan had just finished painting up the Swedes he was keen to get them on the table for a run out. I was happy to try smiting them with some good old fashioned Soviet smityness so I got busy rummaging through the 4 or 5 boxes of Soviet kit (he’s got a LOT of stuff!) to get a force together while he set the terrain up and pretty soon we were good to go. A quick aside on the terrain: Jonathan is still getting this into shape as it were but as the room was ready he really wanted to get some games in so what we used isn’t the finished article. But, as you can see by the rest of the room I reckon it’ll be very nice once it is all done!
.. and from the other end
We decided to play across the table so each of our forces would have to cover a scale frontage of 12km (120″) with the Swedes defending and on hidden deployment. So I had plenty of room for manoeuvre as there was no way Jonathan could be everywhere with the forces he had, however, as my mission was to secure the roads exiting off of his table edge he could afford to concentrate to thwart me. To achieve my mission I had the majority of a Category 2 Motor Rifle Division, the Recce Btln and the BMP’s were obviously off doing something else! :
Tank Regiment (Quality: Fair)
Off table SP 152mm Btln
3 x Batteries
3 Tank Btlns
Motor Rifle Coy
3 Infantry + BMP-2
2 x Motor Rifle Regiments (Quality: 1 x Poor, 1 x Marginal)
Recon Coy (in 1 Regt)
Recon Coy (in 1 Regt, the poor one – a Reserve unit no doubt)
2 Jeeps (yeah, my mistake but thought it’d be fun!)
3 BTR Btlns
1 120mm Mortar + Truck
1 Sagger team + BTR-60PB
1 AGS-17 AGL + BTR-60PB
9 Infantry stands + BTR-60PB
Off table Towed 122mm Artillery Btln
Off table Divisional 152mm Art Regt (This could only be called in by the FOO or Recce stands)
3 Btlns of 3 batteries
1 BM-21 MRLS battery
2 Mil-Mi 24
To face this Jonathan had a full strength Armoured Brigade which we were both keen to see in action as they are kind of an unusual force with mixed companies, lots of jeeps, recoilless rifles and, of course, the S-Tank.
Swedish Armoured Brigade (Quality: Good)
HQ com stand + truck
truck + 40mm AA gun (attached div asset)
Arm Recce Company
HQ com stand + jeep
2 x APC + inf stand
jeep with 90mm RCL
jeep + LMG stand
jeep + inf stand
HQ com stand + jeep
truck + Redeye stand
truck + towed 20mm AA gun
HQ com stand + jeep
jeep with 90mm RCL
jeep + Bantam ATGW stand
truck + inf stand
3 x Armd Battalion
HQ com stand + Pbv-302A
2 x inf stand + jeep
2 x Armd company
3 x Strv103
1 x inf stand in Pbv-302A
2 x Mech inf company
3 x (inf stand + Pbv-302A)
1 x jeep + 90mm RCL
In support this had :
1 Off table Brigade towed 105mm Artillery Btln
1 Off table Divisional towed 155mm Artillery Btln
My dice throws for the quality of my units was quite bad whilst Jonathan rolled up a bunch of Viking beserkers which meant my numerical advantage was nicely balanced by the qualitative advantage held by the Swedes. I was allowed a pre-game barrage and we agreed that I’d roll a d6 for the number of moves that it would last, I duly rolled a 1 so this was definitely a hasty attack! This had a bearing on my plan of attack (plan he says!!) as the short duration of the artillery strike and the shite quality of my troops meant any semblance of patience, finesse and subtlety would go straight out of the fenetre! Here’s what the plan was..
The left flank was to be the responsibility of the really crap Motor Rifle Regiment. Initially 2 Battalions would assault the town then survivors would be used to clear the wood on the left, the remaining Motor Rifle Battalion and the Tank Battalion would pass through the town once it was secured and attack up the road between the hills. The town would receive the attention of the Regimental Artillery Btln, a battalion of Divisional artillery and the BM-21 battery during the pre-planned strike just in case it was garrisoned.
Here I was going to commit the Tank Regiment, with the BMP company and the recon lads first of all securing the first wood then crossing diagonally over to the next one to do the same there. The far end of the first wood would be struck by the regimental artillery with a divisional battalion hitting the far one. This initial attack would be followed by 2 battalions of tanks, one to advance on the farm and one to swing round the wood to the left and head for the long ridge (the idea being to help the attack on the left). The remaining T-72 battalion was going to be held as the Divisional reserve once it entered the table.
On the right flank I was, again, going for the hammer like approach. 2 BTR battalions would advance either side of the road, one to clear the hills either side of the marsh, 1 to clear the wood. Again the remaining MR and Tank battalions would be then passed through to continue on along the road past the crossroads. The pre-game stonks here were on the wood and the hill by the crossroad. I didn’t want to commit the helicopters until I had an idea on where the Swedes were as I was wary of their Air Defence assets. So without further ado, I got the lead elements on the table once we got the initial (frankly underwhelming) initial barrages out of the way.
Over on the left the jeep recce company raced hell for leather along the road and managed to get through the town and out the other side before they got brewed up by Jeep mounted Recoiless Rifles arrayed along the little hill beyond the town, however they did manage to locate a Swedish Air Defence company before they bit the dust – sometimes ‘recce by death’ does work! Over on the right the better armoured recce lads managed to exchange fire with more Jeep/RCL types in the wood there before copping it too. In the centre the BMP assault on the wood was ready to go in. Then things started to unravel.
Left flank attack revs up
Initial attack in the centre gets moving
Right flank all ready to go
really like basing of these trees!
On the left the jeeps that ambushed my recce lads sat tight whilst an armoured infantry company burst from the wood and raced into the town. The crafty sods had dodged the initial barrage and now held the exit from the town so I’d have to winkle them out, I decided that one battalion should suffice to do that while another one swung round the right to take on the jeepy types on the hill. However, I soon realised that the combination of the better trained Swedish infantry with good LAW’s and MAW’s and backed up by the auto-cannon armed Pbv’s were absolutely too much for the semi-literate conscripts that seemed to have difficulty figuring out which way round their rifles went and pretty soon my assault company was a shambles. To add to the misery when trying to go round the left of the town to try and flank the position the remainder of the battalion came under fire from S-tanks in the wood and pretty soon burning BTR’s littered the place. There was nowt else for it but to start trying to bring artillery down on the tanks and mass the second battalion to try and take the town.
Infantry dismount as the S-tanks get ready
lovely models from H&R
Inital assault fails
I came to really dislike this lot.
In the centre the infantry dismounted from their BMP’s and advanced into the wood where they were comprehensibly beaten by the rock hard Swedish recce company, who eventually did succumb but only after some danger-close artillery was called in to help convince the survivors to sod off out of it. Then things got even worse as the T-72 company executing the left hook round the wood was shot up by a S-tank company lurking in the swamp in front of the long hill they were aiming for. The high rate of fire of the Swedish tanks (we had bumped them to ROF 3 as we reckoned the auto-loader wasn’t the same as the Soviet one) and the low quality of the Sovs soon saw them reduced to a couple of platoons through either KO’s or quality failure bug-outs and the survivors reckoned that facing the repercussions of retreating were much more favourable than continuing on to certain death so left the field. There was some success in the centre though (actually perhaps the best all day for me!) when I managed to call in a heavy artillery strike on some tanks that had fired on the second T-72’s as they advanced on the farm. These Swedes were holed up in the wood and just didn’t like the stonking they got, 2 platoons retiring due to Quality check failures and the remaining one failing the formation check and also buggering off.
BMP and Recce coy’s fight to the death in the wood
About my biggest success of the day!
Over on the right the slightly better quality of the attacking infantry and the fact that I was able to gang up on the defenders by more than 1 to 1 odds that the attack on the wood actually managed to eventually succeed and it was cleared after a tough fight, I only had 1 infantry stand and 5 BTR’s left out of 9 each at the end of it. The battalion on the left of the road was slowed up considerably by crossing the marsh but some good artillery shoots forced the Swedes holding the hill beyond the marsh to re-locate to the farmyard where they attracted more artillery attention. With my initial assaults foundering it was time to get the remainder of my Regiments on the field as well as the choppers. I had suffered the loss of one complete T-72 battalion and BMP company whilst one BTR battalion was just about wiped out and about to break whilst another was gutted and combat ineffective, in return I had managed to force a S-tank company to leave the field – not a good return in anybody’s book!
All too soon the initial assault battalion attacking the town on the left broke when it lost another platoon trying to take out a recoilless rifle jeep but the second battalion was now ready to get stuck in and managed to take advantage of the few casualties the Swedes had suffered during the initial attack along and the support of cannon fire from the Mi-24 and made enough headway that Jonathan disengaged the remnants of the defending company and retired back to his line in the wood. I had started a sustained heavy barrage on the Swedish tanks in the treeline beyond the town and this coupled with the threat from the Hinds saw them relocate also. I planned to hold the town with the remnants of the 2nd Battalion, push the newly arrived 3rd Btln into the wood where the tanks had just left and use the T-55 battalion to attack the S-tanks in the swamp as they refused to succumb to Swatter fire from the Infantry support company.
In the centre the remaining two T-72 battalions started a duel with the remaining S-tanks in the wood past the farm whilst moving up to take the farm and hence getting out of the line of sight of the deadly Swedish vehicles, this wasn’t going well for the lead unit who suffered about 50% losses against one platoon lost for the Swedes (the S-tank has a modifier for being in cover that makes them devilishly difficult to deal with!).
Hind arrives to help out
2nd Btln gets ready to attack
Chopper fire helps out
1st Battalion legs it
S-tanks sneaking off
Over on the right I had managed to scare off a company that was holding the crossroads and it relocated for to the woods at the rear, and slowly started to grind through the mech infantry company defending the fields behind the newly liberated wood by stonking the crap out of them with artillery. I also planned to use the other Hind flight to take them out and would have done too as their first rocket strike was quite successful, unfortunately once I closed the range to engage the Pbv’s with my auto-cannon Jonathan opened up on it with a Bofors which managed to scare the chopper off! It was about this time that Jonathan brought on his 3rd Armoured battalion forcing me to deploy the T-55 battalion on this side along the ridge by the road to cover the flank of my troops here.
Right hand attack from Swedish lines
3rd BTR Btln girds loins for the assault
Jonathan’s reserves show up.
The next action on the left was the deciding one of the day. Things seemed to pick up as I had managed to knock out two of the ‘Swamp tanks’, even though the third platoon refused to quit I was confident that a mass of T-55 attention would finally see him off, but in the woods disaster lurked. I launched my 3rd BTR battalion at the space vacated by the retreating S-tanks and backed them up with the Hind but the lead company ran smack into another mech infantry company that were craftily held back from the edge of the wood behind where the tanks were originally. This company and another company positioned along the treeline to the right completely decimated my attacking units and in short order my last untouched infantry unit on this side of the battlefield was in tatters and broke, routing from the field.
With the arrival of the full strength Swedish battalion in the centre, which was already knocking out T-55’s over on the right with dead-eye long range fire, I decided that enough was enough and threw in the towel. Jonathan said he wasn’t planning on counter attacking anyway so we reckoned that I’d have just about held the town but that I’d probably fall back to the wood on the right whilst maintaining my position on the ridge. My only intact units were the 3rd BTR battalion here and the reserve T-72 battalion in the centre whilst Jonathan had quite a lot of kit left. I had only managed to knock out 2 S-tanks, 1 Pbv-302 and a Jeep/recoilless all bleeding day and hadn’t managed to cause many more quality losses either and had lost 1 1/2 T-72 btlns, about 3 1/2 BTR battalions plus the recce and BMP companies as well. So the Swedes had held the Soviet attack and secured a victory!
All in all, and even with the shiteyness of my troops, it was a great game and a good one to christen Jonathan’s table I reckon, and I think it would have been pretty bad form to beat him anyway!! We decided to leave the terrain as it was and go WW2 for the next game, stayed tuned for the write up sometime this week.
I really need to get back into the swing of posting, been thinking of a bit of a change to a couple of things and will get started once I’m caught up with these Club Night posts. Anyway as I had just finished off painting my new T-64 Regiment and it had been a while since the Austrians had a run out I decided to get them both on the table. Comrade Noakesavitch would be leading the mighty Red Army as usual and I would be taking over Kampfgruppe Grüber to try and stop their advance. Dan’s orders were to take the road junction at the end of the table to enable the advance on Vienna to continue.
Before we started Dan and I had a quick conversation about recce and how we both don’t like the usual ‘recce by death’ that usually happens so we cobbled together something on the fly. As my forces recce element was a couple platoons of Jeeps with MG’s I said that they would have fallen back before the heavier Soviet recce element and hence Dan could place his platoons anywhere up to the line of terrain features (hills/fields) in front of the stream (the dark green line) that bisected the table. This was near enough to my forward positions without initiating close combat but close enough to maybe ‘spot’ something or get a sound contact. Dan then rolled against his QC rating to see if he spotted anything, he didn’t definitely spot anything but he was aware of a couple of my positions – we will be working on this for future games.
Dan’s Tank Regt comprised the following, rated as Conscript (-1 to hit and Quality of 4):
1 HQ stand
1 ACRV FOO
1 SA-13 Gopher
2 recon BRDM-2
3 Tank Btlns
1 Cmnd BMP-2
2 SP Vasliek 82mm Mortars
1 AGS-17 30mm AGL (BMP-1)
1 AT-7 Saxhorn atgm team (BMP-1)
9 Inf (BMP-2)
(Off table) Regt Art Btln – 3 x sp 122mm
(Off table) 2 Div Art Btlns – 3 x sp 152mm
(Off table) 3 MRLS units
The valiant Austrian ‘Kampfgruppe Grüber’ consisted of the following, rated as ‘Regular’ (Quality 4):
1 HQ Stand
2 recon Jeeps/MG
1 M42 Duster
1 Gr81 sp81mm Mortar
3 Sk-105 Kurassier
2 x Panzer Coys
2 x Panzer-Grenadier Coys
3 PzGren (4k4f mg)
1 PzGren/Bill atgm (4k4f 20mm)
(Off table) Bgde Art Btln – 3 x sp155mm
(Off table) Corp Art Btln – 3 x towed 105mm
(Off table) 1 MRLS unit
I could also call on another Kampfgruppe of the same composition (minus the Jagdpanzer company and off table supports) as a reserve.
My plan was to try and slow the advance down by placing a PzGren company in the central village near the stream and to keep the rest of my force back so as to hopefully prevent it all being destroyed too quickly then to counter-attack once my reserve showed up. Dan did a classic Soviet attack, the Motor Rifle battalion was dispatched straight up the road headed for the central village with a Tank battalion advancing on each flank with the third in reserve. He also started laying down a sustained barrage on the village which immediately caused suppressions on the defending PanzerGrenadiers. Due to his earlier recce he also brought fire down on the hedgeline to the left of the village and suppressed some of the APC’s there (these were from the lads holding the village).
These bombardments continued for a while as the Soviets moved up to the stream, all the time keeping the garrison of the village suppressed whilst Dan prepared for the assault. I, on the other hand, was having trouble calling my artillery in at all – damn that Soviet jamming of my radio nets! To make things worse Dan was consistently winning the initiative and was slowly accruing a hefty amount of command pips even though he was spending some on keeping his artillery going. Then things got even tougher for the PanzerGrenadiers when a massive MRLS barrage landed on the village taking out one platoon and supressing the rest which allowed the assault that followed to succeed at the first rush, albeit at the cost of one Motor Rifle platoon.
Whilst this was going on in the centre the Soviet tanks on the flanks had reached the stream and those on my left got busy trying to brew up the APC’s stuck by the hedge due to being constantly suppressed by artillery, with two platoons soon ko’d and one having legged it due to failing its Quality check the last survivor also made for the rear. This whole side of the battlefield was now only defended by the Panzer company situated at the hill to the rear. Over on my right flank Dan had pushed one of his recce platoons forward along the stream to recce my positions and I was forced to try and take it out with a SK105 platoon as I wanted to keep the tanks here hidden as long as possible. Unfortunately I missed with the first attempt due to the plucky BRDM-2 crews taking advantage of the cover afforded by the streams trees and bushes (bloody saving throws!). The Soviet recce types then duly located my Panzers on the ridge and got off a report to HQ.
I was now expecting to be on the receiving end of some artillery attention whilst waiting for the mass of T-64’s advancing on the stream to surge forward to take on the M60’s but Dan had other ideas and used some of his Command Pips to call in an airstrike. He then rolled very well for the load carried by the SU-25 (mind you nearly every load carried by one of these will spoil your day!) and pretty soon I was on the receiving end of masses of cluster bombs and other general nastiness that destroyed one of the 2 targeted Patton’s whilst causing the other to fail a quality test. This convinced the remaining platoon to also re-locate in a rearward direction, bugger.
Things were now officially ‘somewhat sticky’ for the Austrians, I still could not wrest initiative from Dan and had only managed to accrue 1 measly Command Pip which was not enough to get my reserves into action and my force was down nearly 50% of its initial strength. So, what to do: I decided to re-deploy the PanzerJager company towards the centre to replace the missing Panzer company and hoped to win the initiative and then release my reserves otherwise I was onto a hiding. Whilst I started moving the Kurassiers the Soviet Tank battalion that was advancing on my right had made it to the stream and the recce platoon here moved across the stream where it was taken out by a Bill ATGM from the PanzerGrenadiers in the wood there. I also managed to supress some tank platoons when I actually managed to call in all of my M109 batteries at last.
Over on the other flank Dan had crossed the stream to the left of the village and here too I managed to score a partial success with my artillery calling in a strike from the Army MRLS battery which succeeded in suppressing the whole battalion and causing so much confusion that it caused them to halt for a turn to sort themselves out, this was however, very much a last hurrah (indeed a first hurrah really!). My hopes in calling forth my reserve was dashed again as Dan retained the initiative and as the ominous form of a Hind helicopter had also entered the field by this time I decided enough was enough and gave the order to withdraw to preserve what was left of my force for the future.
As usual it was a cracking game with Dan, who is always a pleasure to play against, he used his artillery to maximum effect supressing my lads in the village constantly then unleashing a massive final blow with his rockets before the assault went in – textbook stuff really. He also used his command pips well, allowing his artillery to keep firing and keeping enough in reserve to unleash his air support when needed. I did suffer from not gaining initiative apart from once but that was sort of satisfying as it means that the new initiative rules work, sometimes it just aint your day. I do actually sometimes like it when that happens as it adds to the challenge, although having said that I will be getting the Austrian MANPAD bases done soon to help out against Soviet airpower in future ‘cos those Frogfoot’s are beasts!
As Dan and I found ourselves sans game last week, we decided to have another of our 6mm FFT3 ‘get some tanks on the table and have fun’ games. So My trusty Alt-history Poles and Austrians once more were about to engage in another round of battle. As usual we just whacked some terrain down, diced for what table edge we’d start on and got to it, simple meeting engagement with nominal objective of finding enemy and securing road network.
We each had a roughly same sized force with roughly equal number of tank bases, Dan had a slight advantage in infantry but I had the advantage of having a AT Heli which he didn’t, we both had aircraft support too.
We were using my house rules for activation, initiative and suppression with a slight twist, this time as an experiment we would be saving any unused pips from the initiative rolls and we only used a single d6 for testing for activation.
… Austrian recce jeeps move out…
Initial moves, from my perspective…
.. more Austrians
Dan won the first initiative with a whopping 5 pips and wisely allowed me to move first and straight away the saving of the pips came into the game with Dan banking those pips for his next go. This has been an idea for a while as it seems a shame that you lose pips sometime, you might not have a chance to use them (first move being a good example) so why not save them up for later. I duly barrelled my Armoured car company down the road towards the far town and splitting my force into two halves advanced towards the stream on the left and to the ridge on the right. Dan’s first move was similar and things looked good for a nice even fight on both halves of the board.
First blood went to Dan as his Jeep/RCL recce chaps took out one of my AML’s then a couple of more were lost to deadly fire from M-60’s on the hill to the left. There wasn’t much other action during the first part of the game as the rolling hills made LOS hard to get shots off so we both jockeyed for position. Over on the right we had both halted on ridgelines overlooking the farmland and we tried to take the other under fire with me having the best of it as Dan’s Kurassier’s were just out of range and couldn’t reach my ridge, so my Vickers mk3’s and Striker attempted to pick them off – although my gunner’s sights were off a bit (Dan kept making the saving throws). Keeping one tank company on the ridge along with my Striker platoon to take on the SK’s I moved the other Vickers company and the infantry company behind the ridge towards the wood on the extreme right flank with an idea of using it to launch an attack from later, although I did suffer the loss of an infantry platoon by stupidly driving along the edge of the wood and straying into long range of the covering tank destroyers.
Dan was initially having the best of it rolling for initiative and was using his pips to activate his artillery battalion each turn, which was doing a good job of supressing the tanks on the right hand ridge and the infantry by the stream on the left. My artillery support was woeful all night, with me only managing to call some in once or twice, the Austrian Electronic warfare chaps must have been playing a blinder, jamming my comms. My rolling was not any better when I finally secured the initiative and blew all my pips in attempting to call in an airstrike on the SK105’s, failing miserably and having the mission aborted.
Over on the left I managed to hit the stream without losing any vehicles from Dan’s good position on the ridge across the valley and de-bussed the infantry whilst one tank company started to probe along the streamline towards the village hoping to utilise the cover from the stream. Dan countered this threat by advancing an infantry and tank force towards the village which was very successful, my tank company was reduced to one surviving platoon hiding behind the village. Along the stream the action developed into a bit of a stand off as Dan didn’t want to move off of his ridge and I didn’t want to leave the cover of the stream so we both started trading shots but our respective terrain advantages prevented any knock outs taking place.
I did keep the initiative from then on but usually only with a draw on the dice, using the odd point I did get for another activation which helped my advance off the right hand ridge, after I had finally seen off the covering SK105 company. This company moved forwards along with the company from the wood and engaged Dan’s units that had advanced against my probe along the stream, destroying or seeing off the tank company. My infantry positioned along the stream had used their APC’s 20mm to take revenge on the recce Jeeps, although they and their tank support had started to be whittled down by accurate Austrian artillery and direct tank fire and pretty soon there was nowt left after the surviving platoons bugged out due to formation tests although they did manage to take out one of the Austrian tank companies. This is where we had to stop due to time getting on, and the battle had begun to pivot around the central village, I had the upper hand on the right slightly whilst Dan had easily won the battle on the left so I conceded to a losing draw as I think I’d have pulled back if possible, Dan’s stronger infantry and their deadly BILL atgm might have tipped the balance.
All in all it was a nice little fight, just about right for a quickly organised Monday night game. Dan was a cracking opponent as usual, not only sporting but a good laugh too. He liked the house rules, which was nice, as he said it added enough to the standard game without slowing it down and we both agreed that being able to save the pips was a positive change – Dan didn’t hold the initiative that much but his first two rolls were so good he managed to eke out his pips over many moves which helped in keeping his artillery going. I do really need to start painting some of my other 6mm kit to get another force together, will go Soviet next I think…