It had been a while since Alex and I had had a bash at FFT and he had just finished the first few bits of his Alt-history Hungarian army (good to see that a few others have run with my idea by the way!) and said that he had an ‘Advanced Guard’ unit ready of about 5 companies strong so I duly picked the Polish Armoured Cavalry Regt to take them on. Unfortunately I can’t find the pics that I took, which might be a good thing!
It was a classic meeting engagement type affair which was fitting given the forces involved I thought and the plan was for us to fight over control of two villages that would secure a local road network. There were a few hills and woods scattered around to break the terrain up. I had split my force into 2 equal parts both of which consisted of:
1 Vickers mk3 Coy (3 tanks)
1 infantry Coy in Stormer-20’s (3 bases each)
1 Scorpion-90 Coy (3 tanks)
The Regimental HQ had the AD and mortar bases and each of the 2 battalion groups were tasked to take a village each. I also planned to do so in a similar fashion with both groups: Infantry and Scorpions to make a dash for the village if possible whilst the tanks and Strikers went into overwatch from the ridges to the rear.
I thought that this plan was sound but come acropper from the outset as soon as Alex’s Leopard 2A4 company hit the table. I’m just 2 moves they had moved through a wood on the extreme left of the battlefield, engaged and destroyed the left hand Vickers company and attached Striker whose defensive fire could do nowt but suppress the mighty Leopards. After the destruction of the first tank company the Leopards were now in the rear of my position and even though I had managed to secure the villages with my infantry the Leopards had proceeded to brew up my remaining tanks with long range fire which I just couldn’t reply to and soon I was left with no choice but to concede defeat!
So possibly the quickest game I’ve ever had (4 moves in total!!) and a good example of why everyone uses Leopard 2’s in real life, they’re bloody beasts! Thanks to Alex for the game but next time he might have to face the Polish Vickers Mk.7 which should give a more even fight!
First of all, very sorry for not posting this any sooner but I’ve had a bit of a rough week or so, been feeling down and shite so haven’t had the urge to post owt. Hopefully this has passed now, London is basking in glorious sunshine and it is hard to feel down when that happens aint it!
Righty-o, to the game. It was supposed to be a one to one game between me and Alex so his Soviets were going to be coming up against my Austrians (who need to get on the table again really) but Dan and Daren were without a game so I said to them to join in with us. Unfortunately this meant using different forces as I didn’t think my Soviet kit was right for the second player on their side (OCD kicking in here I think). So, it was back to the Poles against the Lithuanians.
Edit: As requested here are links to TO&E’s, the Polish one doesn’t reflect 100% what was on table but was nearly there.
I set up the terrain loosely based on a quick look on Google Earth of a piece of Lithuanian countryside and as Dan arrived first he got the plucky Lithuanian defenders. I ran him through his forces and he got to marking his positions on a map. Daren and Alex were given their armour heavy force consisting of an Armoured Regiment and an Armoured Cavalry Regiment, so lots of tanks which I thought would enable them to punch through the defence. The scenario was simple, the Poles had to exit off the opposite table edge, the Lithuanians had to stop them. This time though the attack was coming in along the wider axis of the table which meant that the Lithuanians would be spread out and also unable to have any depth to their defence.
The Poles came on with the Armoured Regt under Daren on the left-centre and the Armd Cav under Alex on the right from the stream to the wood on the table edge. They began speculatively shelling the big wood in the centre between the roads and the hills between their start line and the Lithuanians table edge but all to no effect. The first Lithuanian barrage in reply saw some of Daren’s tanks become supressed and this resulted in each of his companies spreading out to their maximum cohesion distances – the first artillery strike managed to cover all 3 platoons of a company so it was good to see someone taking measures to prevent this happening again. Daren shrugged off this slight setback quickly though and he soon had a company of PT-78’s on overwatch on the small hill in the centre. Alex was continuing to advance cautiously along the right flank, expecting an ambush from the trees there he had dismounted his infantry and was combing the wood for any nasty surprises whilst slowly advancing his Scorpion-90’s as well.
Dan was contenting himself with shelling the advancing Poles, again supressing some of Daren’s tanks on the hill but not doing much else to hinder the Polish advance, to be fair he was having problems calling up enough batteries to do any more damage. Then Alex and Daren did something that I’ve never seen before and I was quietly pleased that they did – they had 5 Command Pips to spend and decided to use 4 of them on a counter battery strike, this thus stripped Dan of a third of his available artillery in one stroke. They then gained another 4 Pips in the next initiative roll and did the same again so Dan was down to one Artillery battalion and was beginning to look a bit glum!
While this was going on the Poles were still grinding forwards and soon the whoosh of ATGM was heard as Dan started to engage at long range with his Cavalry Squadron’s VAB/MILAN. Obviously trying to keep the Poles at arms length he also opened up with a Chieftain company in the central woods too, making good use of the mighty range on their 120mm guns. Daren started to take casualties in his tank platoons from KO’s and failed quality checks and started to move to the left across the stream to get out of the LOS of the Chieftains, whilst bringing in a big MRLS strike to try to neutralise the threat that they posed – which did result in suppressing some of them. Unfortunately for Daren his potential left hook come to naught as he ran into Dan’s TOW platoon and one of the infantry VAB/MILAN platoons stationed in the wood on that side of the stream which started to score more hits on his units.
Over on the Polish right though things were going quite a bit better. Suffering from a combination of some effective artillery strikes and the attention of Polish tank fire Dan’s Cavalry Squadron was beginning to suffer with the MILAN vehicle being lost as well as one of his VBC-90 platoons. Indeed it looked as if the Poles were about to break through over there and Dan was worried enough that he started to move his reserve Chieftain company out from behind the big wood to counter this threat (which did however suffer casualties from another MRLS strike) although if the Poles won the initiative in the next turn he might be too late to prevent this from happening. It was then that his luck changed and for only the second time in the game he won initiative and did so with a mighty 5 pip advantage. It was time for drastic action so he decided to call in an airstrike.
His good luck with the dice held and he rolled up a Jaguar flight with a great load of Heavy Cluster Bombs and Heavy Rockets (basically the best he could have gotten) and his brave pilots managed to dodge the superior Polish air cover and AD defences to unleash their ordinance on the tightly packed units of Alex’s Armoured Cavalry. After the dust had settled from the devastating strike the Polish commanders decided that enough was enough and they conceded the game. Daren’s force had suffered about 40% losses and couldn’t get to grips with the Lithuanians facing them whilst Alex’s command was still reeling from the Jag attack and didn’t feel confident in making it off the table before the Chieftains intervened.
So all in all a quite satisfactory game, it really could have gone either way. Although Daren’s unit had taken a beating Alex’s lads were within a whisker of winning the game, if they had made it to the Lithuanian table edge I was going to say that they would have to pull out. Dan was quick to admit that he was lucky in calling in the airstrike when he did, also that he rolled up the Jaguars and not the L-39 Albatross’. The chaps seemed to enjoy it so that was good too and thanks to them for making it a pleasant experience as usual.
We had access to the hall that the club meets in for the whole day on Monday so there was a chance to have a proper big game of FFT3. Alan was keen to dust his forces off for a game and Bill wanted to try the rules out so the game was on – unfortunately Des who was slated for a command too couldn’t make it on the day so it would be the 3 of us (once Bill had finished with his Dystopian Wars game!).
Alan would be bringing the 14me DLB so a decent sized force for an all day game with French Divisions being in between a ‘standard’ division and a brigade in size. To counter this force I would be bringing the majority of an alt-history Polish Mechanised Division. This gave about the same number of tank bases each although the French outgunned the Poles by dint of their 105mm armed AMX-10P’s and plethora of Milan atgm.
Both forces had Jaguar aircraft in support, with the French having Gazelle helos armed with HOT and the Poles Mangusta armed with ZT.3 atgm and 20mm Cannon available too.
The scenario was a classic wargamer friendly meeting engagement: The French had intervened in the Polish invasion of Lithuania (see last game) and the 14 DBL was tasked with finding and stopping the advance of the Polish 5th Mechanised Division as it moved north around the west of Kaunas. We diced to see what table edge we came in on and ended up thus:
We would be starting the battle with some forces arriving on the table on the first move (1 Regt for the Poles and 2 for the French) and all subsequent units had to be paid for from Command Pips won during initiative rolls. Alan chose to start by bringing his Armoured and Light Armoured Regiments on first, I went with the Cavalry Regiment. Luckily for me I won the initiative for the kick off and belted my column of vehicles down the road, the plan being to get the infantry component into the town along with a company of Cougars whilst another Cougar company and an ERC-90 company fanned out to the left of the town, taking the hill there (‘the Pimple’) to enable observation of the French deployment. The remaining VBC and Cougar companies would be held at the edge of Raudonas Wood on ‘my’ side of the stream as a reserve. The idea was to hold the French up as long as possible and bring on the Mech infantry next to shore up the defence where needed, then counter with the Armoured Regiment once the French had hopefully been softened up.
Polish Cavalry enter the table..
..and winds forward to the stream
Alan started off by advancing half of his AMX-30 regiment along the road towards Miestą Sankryžos with 2 companies advancing towards the small ridge to the left of Pilkas (as you look at the above photo) with the AMX-10RC’s advancing to take position along the large L-shaped hill on the right. I feel Alan made a bit of a mistake here as the wheeled Armoured Cars might have made use of their greater road movement and managed to get to Miestą Sankryžos before me which would have really put me on the back foot. However, as I had secured the town I was feeling quite happy as it would, hopefully, take Alan some effort to winkle me out of it.
First blood went to the French when they took out a Cougar platoon that was on ‘the Pimple’ trying to get eyes on the advancing enemy and Alan decided to spend the Command Pips that he had just won on bringing on his AMX-10P Regiment too so I was now quite outnumbered but not too disheartened. I could have countered this straight away by bringing on another unit myself but I decided to spend my saved Pips on an airstrike as the sight of the French armour arrayed along the road from Pilkas was just too much of a temptation. So the call went in and a Jaguar flight duly arrived belting along the road and dropping its load of iron and cluster bombs on the foremost AMX-30 company. The effect of this strike was amazing, I managed to eliminate the whole company by a mixture of KO’s and failed quality tests but it did come at the price of the brave airmen as I rolled a SNAFU that resulted in my flight being shot down after their run. I had also managed to take out a MILAN armed Jeep company with Rarden fire from the village at this time too so things were looking rosy!
The next stage in the battle saw the fight to take control of Miestą Sankryžos which seemed at one point seemed to be drawing in every French unit on the table. Alan was determined to take the town and started to pound it with artillery whilst moving his Mech infantry forwards to take it from one direction whilst he also advanced from another with his AMX-10 armoured cars. His tank Regiment was used to clear ‘the Pimple’ which was achieved quickly and resulted in the loss of one of the Polish Cougar companies as I left them in place too long. I withdrew the 2 surviving platoons of the ERC-90 company back to the safety of Raudonas Wood and redeployed them to cover the left flank as I was worried about a French advance there. The remaining Cougar and ERC-90 companies were deployed to the stream from their reserve position in the wood to engage the French Armour from its cover for as long as possible.
The actual fight for the town was over quicker than I had hoped but it had wasted a bit of time which helped me as Alan continued to keep the initiative preventing me from gaining the pips needed to bring on my other units, indeed I was starting to wish that I had had done so earlier when I had the chance instead of making the air attack. Luckily for me my brave lads in the companies along the stream, helped by a savage MRLS barrage, were holding their own against the French armour (I was continually lucky with my saving throws and Alan was having awful luck passing quality tests). Alan was also having a terrible time sorting out his units involved in the fight for Miestą Sankryžos, being unable to clear his suppressions, and this helped me no end as I knew my luck in holding the stream couldn’t last forever. Indeed just as it looked as if the French were finally ready to launch an assault on the stream I finally wrested back the initiative and by a 4 pip margin too which meant I could release both my other units which could hopefully save the day.
Bill was now ready to join in at this stage so he took command of the Armoured Regiment and I took the Mechanised Infantry and a mass of Polish units now moved into view behind Raudonas, armour on the left and infantry to the right and both advancing quickly. This new threat seemed to upset the French as they now seemed to decide to go on the defensive even though they had started to whittle down my defending Cavalry units. The Poles now kept the initiative and brought on a Mangusta attack helicopter flight to further add to the pressure as it sat to the rear of our position looking for targets. Bill had wasted no time in advancing his tanks towards the confluence of the two streams in front and to the left of Raudonas Wood. He started to engage the French tanks whilst pushing forward one of his Mech Infantry companies forwards to outflank the French position on the hill covering the extreme left flank, again aided by a massive MRLS barrage that virtually wiped out the AMX-30 company there.
I had moved my Mech infantry to the hill to the right of Raudonas Wood and placed my ATGM and VBC-90’s there hoping to engage the French across the stream. I pushed my tank company towards the bridge between Miestą Sankryžos and Dvaras looking to engage the French armoured cars stationed there. The infantry was split with 2 companies heading into Radonas wood to relieve the Cavalry holding out there and the remaining two companies heading for wood near Dvaras to go on a long right hook around the French flank. Alan did manage to inflict some damage on me, taking out the tanks and armoured cars but elsewhere things weren’t going so well.
Even with his newly arrived VAB mounted infantry regiment taking up a defensive position along the low ridge by Pilkas it looked as if his right flank was about to be turned and Bill’s tanks would soon be free to exploit in the French rear. With his losses to the other Regiments and with the Poles starting to move around his left too Alan decided that enough was enough and before his position turned into a ‘sac de mort’ we called the game as a, albeit narrow, Polish victory.
Things could have gone much differently though, the heroic (and seriously jammy at times!) sacrificial stand of the Polish Cavalry along the stream really knackered the French plan as did their problems getting the units sorted out after winning the town. In the end I gained enough time to finally win back initiative to enable me to bring my other units into the fray which tipped the balance at last to the Polish favour. It was a tough fight all round and many thanks to Alan and Bill for taking part, I hope that they enjoyed it too.
I had a game of FFT3 booked in for this week against Alex who hadn’t played for quite a while and was keen to get another game in. He told me that he would be bringing a Soviet Tank Regiment along so I figured why not take the survivors from the Lithuanian force from last weeks game and see how they did against the follow on force. Obvious really if you think about it and I was really keen to have a go with them as I had just painted them! We would be just using the vanilla rules this time round and wouldn’t be using any air assets.
My much reduced Battle Group consisted of the following:
4 Chieftain mk.13
Armoured Inf Coy:
3 Inf, 1 Weapons stands + 4 Stormer 20’s
Mech Inf Coy:
3 Inf, 1 Weapons stands (dug in, no vehicles)
Cav Combat team 1:
Recon VBC-90, VAB-VCI + Inf stand dug in
Cav Combat team 2:
Recon VBC-90, VAB-VCI, Inf stand dug-in + VAB-Milan
TOW platoon (1 ton LR transport)
2 x SP 155mm batts (off table)
2 x 5.5″ gun batts (off table)
2 x 155mm batts (off table)
Not big in numbers but it definitely had some punch with the mix of 120mm & 90mm guns and Milan and TOW atgm. I probably wouldn’t be able to completely halt the oncoming tide of armour but I’d at least be able to exact a hefty toll on the attackers and maybe might be able to pull off another victory like last week.
Before we started Alex informed me that he had brought a BMP Regiment instead of a Tank Regiment so my morale went up immediately, I might just be able to deal with the onslaught after all! However he still had a massive superiority in Artillery and his force was still quite large:
2 Vasilek 81mmM
Recon Brdm-2 + BMP-R
3 Motor Rifle Btlns:
9 Inf stands (3 with AT-7 atgm) + 9 BMP-1’s
Off table Artillery
SP 122mm Btln (4 batts)
2 x SP 152mm Btlns (4 batts)
2 x BM-21 MRLS batts (6 units each)
So we got to it with Alex bringing on a MR Btln down the road and another over on the left, so exactly the same approach as the chaps last week. Alex had rolled up only one turn of pre-game barrage and it only suppressed one infantry stand which was lucky. I decided that I’d open up as soon as possible but waited for the road column to get past the farm before unleashing with a combination of TOW, 90mm gunfire and 20mm autocannon. I managed to take out a couple of platoons of BMP’s and suffer only suppression in return fire, the second round of firing having some effect too even with being supressed and the Soviets started to lose platoons. Alex shrugged this off though and stating that he was going to do it the Soviet way didn’t pause to return fire and continued to barrel up the road before turning right and heading for the wood.
There was another Battalion of BMP’s following along the road and these were tasked to take out the Cavalry that had been tackling their comrades in front and pretty soon massed ATGM fire and artillery strikes had caused the end of the plucky VAB and VBC-90 platoons but not before they had virtually destroyed the lead battalion with only 5 platoons making it to the safety of the wood. With the end of the Cavalry on the hill (which I had left in place for a move too long) I decided to withdraw the TOW platoon and they duly mounted up onto their 1-ton Land Rovers and started to pick their way slowly through the trees. Unfortunately for them they were caught by the advance of the vengeful BMP’s and we decided that they were captured. there was one last bit of action in this wood though as the dug-in infantry platoon took out another BMP before being forced to quit the field in the return fire.
The action in the centre now paused for a bit as Alex consolidated his position in the wood by the road and brought his T-74 battalion forwards. On the flanks things got hotter, much hotter. Whilst the fight for the central position had been going on the BMP’s on the left had been advancing through the wood seeking out the Lithuanian forces and after clearing the trees Alex pushed them forwards to take post on the hill in front of the stream. This meant that they ran smack into the infantry company entrenched there. A quick and brutal close combat ensued with 3 BMP platoons soon knocked out whilst the infantry only lost their weapons platoon. Retribution was swift however with the surviving platoons of AIFV’s letting loose with their 73mm guns which forced all 3 Lithuanian platoons to fail QC checks clearing the way for the advance to continue.
Over on the right the survivors of the first Motor Rifle Battalion that had reached the wood were making their way out the other end when they ran into the second Cavalry combat team and the combination of close combat with the dug-in infantry, 90mm guns of the Armoured cars and MILAN fire soon saw them reduced to a solitary platoon which promptly failed their formation test and left the battle. With their work done the Cavalry team began to withdraw but suffered the loss of the VAB/Milan platoon when a retaliatory Soviet artillery barrage rained down on the hill hitting them as they withdrew. So all in all at this point I was quite happy with how things were going, I had suffered some casualties yes but I had taken out a whole battalion caused casualties on two others and still had my Chieftains uncommitted. Alex still had the numbers to finish the job though and so the fight moved into its final act.
Whilst the quick flurry of action had been taking place on the flanks Alex had brought his tanks forwards and had sent them into the wood, I had taken them under fire with the VAB-Milan platoon posted at the end of the wooded ridge in the rear of my position and soon a couple of tanks were burning, however retaliation was swift and the huge weight of return 125mm fire soon saw the anti-tank unit to quit the field. Alex was busy debussing his infantry in the wood, he had failed to save any from all of the ones hit so far and wanted to use their AT-7’s against my tanks once he located them, and slowly moved to the edge of the wood. At the same time the battalion on the left had recovered from their fight on the hill and surged forward to the stream which was the queue for the Chieftains to open up. I decided to split the fire of each platoon to try and maximise the damage and hopefully cause a formation check, it nearly worked but one platoon somehow survived and the battalion was still in the fight.
With the Chieftains now located Alex bravely pushed his infantry out of the wood to the stream covered by the BMP’s and newly arrived T-72’s. The combined fire from the various ATGM, tank guns and a massive MRLS strike supressed the Chieftains who gamely returned fire resulting in more BMP’s bursting into flames but the writing was on the wall and when one of the Lithuanian tanks brewed up after the next massive onslaught of Soviet fire I decided that it was time to pull out and leave the field to the very much battered Soviets whilst I still had some forces left.
It was a cracking game that really did go down to the wire, for the loss of 4 platoons KO’d, 1 captured and 5 that quit the field I had eliminated a battalion of BMP’s, totally gutted another and inflicted casualties on the remaining one and the tank battalion so very much of a Pyrrhic victory for the Soviets. Alex was a great opponent and enjoyed the battle too and I look forward to playing him again. Next week will see some more FFT action as I try and get an even better handle on the rules and this time it will be the turn of the Poles to have a crack at the Lithuanians who are now firm favourites of mine.
I have been busily painting up a couple of new forces for my Modern FFT3 project, concentrating on the Alt-History Lithuanians and the first part of the Soviet forces. As I had volunteered to get a game on and they were ready to go it meant that it was a no brainer that they met on the table.
The scenario was a simple one, a Motor Rifle Battalion reinforced by 2 Regimental Tank battalions and the Divisional Tank battalion was tasked with breaking through to Vilnius. The remainder of the Division was busy taking on the 3 Lithuanian Infantry Brigades whilst this force had slipped through and was launched at the capital. Unfortunately the Lithuanian Armoured Brigade had been deployed to prevent this happening. The Soviets would have a near 3-1 advantage in tanks and artillery but the Lithuanians had managed to throw up hasty defensive positions and lay a quick minefield to help boost their efforts, they also had 2 dug-in tank turret positions for the enemy to worry about. The Lithuanians were of better quality too, being rated Regular (QC4) vs the Soviet Conscript (QC 5). The Soviets were commanded by Dan and Daren, the Lithuanians by Phillip. Unfortunately due to having to umpire I didn’t get any time to take photo’s during the game so only have a few but here is the battlefield from the Soviet perspective (the dark squares on the 2 round hills are the dug-in Conqueror turrets):
I had allowed the Soviets pre-planned barrages for the first 2 turns which meant that they didn’t have to roll for the availability of their guns but were limited to 3 out of the 4 fire units available to each battalion. They used these to hit the 2 dug in Conqueror turret positions with a 152mm battalion shoot each whilst the 122mm battalion hit the front of the left hand wood behind the fields. Both turrets were supressed as was an infantry platoon in the treeline. Dan brought the first of his units on in a manoeuvre straight out of ‘Comrade Noakesavitch’s Instructions to Armoured Troops’: Belt some tanks straight up the road and see what happens, plenty more where they came from! So the ‘spare’ Regimental Tank Battalion was duly dispatched for this reconnaissance of death duty. Elsewhere, over on the left, Daren brought on the Recce company (one BMP-R and one BRDM-2 platoons) and headed for the wood just targeted in the barrage.
The Soviets then piled more units on, the Divisional Tank battalion entering along the road whilst the other Regimental Tank battalion entered behind the recce company along with the BTR-70 battalion in a scary looking phalanx of Communist might. Their pre-planned barrages continued to hit the turret emplacements on the hills, knocking one out, and re-arranged some more of the lovely Lithuanian forest. However, no Lithuanian troops had revealed themselves yet although their artillery had supressed a T-72 platoon on the road. Phillip then gained the initiative off of the Soviets and, bagging himself 3 command pips, he duly called in a strike from his air support. This saw a plucky flight of Jaguars brave the Soviet air superiority and head straight for the mass of armour arrayed along the road. Unfortunately for Dan, he his AA assets were stuck at the back of the traffic jam and couldn’t prevent the attack from hitting home. When the dust had settled 2 T-72 platoons had to retire (failed QC checks) and another was supressed. One of the Lithuanian VAB/Milan vehicles also opened up on Daren’s attacking horde and ko’d the BMP-R from the recce company whilst an artillery strike supressed a couple of BTR-70 platoons and the BRDM-3 AT platoon. It was quickly dispatched by one of the supporting T-72’s though.
This suppression had a massive effect on the rest of the game as Daren consistently failed to roll high enough to clear the suppression and move the Motor Rifle Battalion more than half speed for the rest of the game – even when Daren spent one of their command pips he failed, a terrible sequence of 1’s and 2’s – which basically stymied his advance and the action here was limited to the BRDM -2 nosing close to the wood and shooting up an infantry platoon so bad that it retired (QC fail). The brave Recce chaps inside then spent the rest of the game calling in artillery fire on the wood that eventually caused another Lithuanian platoon to fail a QC roll and the survivors to retire back to their waiting VAB’s and start to bug out.
So the action was all over on the other side of the table and along the road in the centre. Dan was also finding it difficult to unsupress the survivors of the Div. Tank battalion and also get them moving again as they recovered from the air strike so swung the huge 5 company Battalion of T-72’s with their attached ZSU-23/4 and Engineer company off to the right aiming towards the hill with the now kaput Conqueror turret on. This manoeuvre was carried out well and shrugged off attempts to disrupt it from the Lithuanian artillery, which Phillip was having trouble calling in now, until all of a sudden the unmistakeable crack of tank guns were heard. One of the Lithuanian Chieftain companies stationed along the stream opened up and had caught the Soviets in the flank too and soon a few platoons of T-72’s were burning. The Lithuanian’s also opened up with their TOW launcher but this was not as successful, only causing one suppression I believe. Dan reacted bravely to this new threat, taking the Chieftains under fire with half the battalion whilst surging forwards with the survivors of the other half to gain the hill.
The return fire did well enough, causing a suppression, and the attention of nearly all of the supporting MRLS artillery supressed another platoon and caused one to quit the field. The arrival of a Hind really began to tip the balance though as it sat at the back of the battlefield immune from Lithuanian AA fire and started to pick off the Chieftains with long range ATGM fire. Meanwhile though the Chieftains were knocking out T-72’s so it was imperative that the companies of tanks heading for the hill got there quickly to help out. Unfortunately for them they ran smack into a dug in Infantry Company at the base of the hill, which saw some bloody close combat. This fight actually went a lot better that it could have done for the Soviets, admittedly they lost a few platoons but they did succeed in punching through and caused the Lithuanians to fail a formation check – probably due to the survivors watching the ZSU take out a platoon with ground fire. The T-72’s duelling with the Chieftain company had closed the range, bravely driving through a minefield to do so without a scratch on them, and with the help of the Hind had finally eliminated the last of the brave Lithuanian tankers.
In the meantime Dan had finally got the stuck remnants of the Divisional Tank Btln sorted out and the leapt off down the road whereupon they were duly ambushed by some Lithuanian Recce types hiding in the wood by the road junction, this resulted in another platoon gone and one more supressed. Phillip now started to move his second Chieftain company from its position on the right by the stream over to engage the T-72’s of Dan’s battered command. With time running out we decided that the Soviets had shot their bolt and would have to retire to re-organise before trying again as Dan’s units were all close to triggering formation checks which, given their QC rating of 5 might be tricky to pass and Daren’s were effectively out of the fight. Daren’s awful luck activating his chaps had a large bearing on the outcome we felt (as all the troops on the table were newly painted one lot had to have rotten luck as is the first law of wargaming) and we believe that the commander of his MR battalion was called to a ‘meeting’ with the Regimental Commander and the Commissar. Philip had lost half of his tanks and nearly half of his infantry but had held on just, medals all round, especially for the Jag pilot as we all enjoyed seeing one on the table!
Hopefully the game went alright for the chaps involved, and I’d like to thank them for taking part and putting up with my sometime befuddled handling of things – it’s been a while since I played the rules and I did make a few mistakes! I will be tweaking the activation rules a touch to try and prevent what happened to Daren’s force happening again. I’m hoping to put on a big FFT game at the end of the month so this helped an awful lot in planning for that. Cheers gents!
This is the second of my Modern Alt- History forces. I have decided that I would use the TO&E’s of the smaller Gulf States for the Baltic States as they seemed a good fit, being small divisional sized units and with a nice mix of kit that could feasibly be used by the Baltics. The actual size of each army has been altered slightly as I have taken the pre-WW2 forces OOB as a guide, turning infantry regiments into battalions for example and hence some slight changes might be made. As always I’ll be using Mark Bevis’ great lists available from the Wargames Vault for the lower level organisation. The air forces are taken from the Gulf State that is used as the ‘inspiration’. I chose Oman for Lithuania solely by dint that it had the largest population of the three (the others being Bahrain and Qatar).
Lithuanian Armed Forces
1 Armd Bgde
3 Motor Bgds
1 Abne btln
21 National Guard Battalions
1 Engineer Btln
2 Artillery Btlns
1 Air Defence Regiment
Army Aviation (aircraft listed in game terms 1 = 2 actual aircraft)
2 Lift sqdns @ 7 AB-205/212/214
1 Scout Flt @ 1 AB-206
2 GA Sqdns @ 7 Jaguar, 1 Recon Jaguar
1 FGA Sqdn @ 4 Hunter
1 LtGA Sqdn @ 4 Hawk
1 Trg/LtGA Sqdn @ 6 L-39 Albatros
1 Transport Sqdn @ 4 Skyvan 3M & 1 C-130H
TO&E’s (FFT3 so one base = platoon)
1 Cmnd Sultan/Land Rover
1 VAb 6×6 VDA sp tw20mm adg
2 Recce Inf (3 ar, lmg, law-80)
2 VAB-VCI 6×6
1 VAB 6×6/Milan-1
SP Art Btln
1 Landrover FOO
2 m109a2 sp155mm
1 Cmnd Sultan
2 Tank Coys
4 Chieftain mk 15
1 Inf Coy
1 weapons (2 60mmM, 2 MMG)
3 Inf (3 ar, Lmg, 40mm gl, law-80)
1 Stormer-12.7 apc
3 Stormer-20 AIFV
Mech Inf Btln
1 Cmnd VAB
1 Blowpipe team
1 Combat Eng (3 ar, lmg, law-80)
2 1ton LR
1 Recce LR/mg
3 Inf Coys
1 Weapons (2 mmg, 2 60mmM)
3 Inf (3 at, Lmg, 40mm gl, law-80)
Not a terrifying force by any means but the Chieftains, picked up from the Brits ‘cheap’ thanks to them introducing the Challenger, are not to be sniffed at. As the Army is a purely defensive force anyway it suffices as a mobile reserve unit. It could also have the Scorpion equipped Armoured Cavalry battalion attached but that is usually split between the 3 Infantry Brigades.
3 x Infantry Brigades
1 1 ton LR/Landrover
1 tw 20mm adg
1 1ton LR
Armoured Cavalry Sqdn
4 Recce inf (3 ar, law-80, lmg)
3 105mm Lt Guns
3 1 ton LR
3 1ton LR
3 x Infantry Btlns
1 Cmnd 1ton LR
1 Blowpipe team
1 Combat Eng (3 ar, lmg, law-80)
4 1ton LR
1 Recce LR/mg
1 Weapons (2 mmg, 2 60mmM)
3 Inf (3 ar. Lmg, 40mm gl, law-80)
4 1 ton LR
The Infantry Brigades are purely defensive formations and are augmented by the following National Guard Battalions which may be attached as and when needed or left to defend their mobilization locations.
21 x NG Btlns
Cmnd Iltis Jeep
2 Blowpipe teams
1 Eng (3 ar, lmg)
1 Scouts (4 ar/smg)
1 Landrover LWB
3 NG (4 ar, 3 lmg, 40mm gl, c gustav)
And under Army HQ command there are the following units:
1 cmnd (4 ar/smg, law-80)
2 recce landrover/hmg
1 para weapoms (3 60mmM, 3 Carl Gustav)
3 para (4 ar, lmg, 40mm gl, law-80, 2 snipers)
If deployed on land will use Trucks as transport
1 cmnd LR/mg
1 Carl Gustav team
1 recce LR/mg
1 Chieftan AVLB
3 eng (4 ar, 3 lmg)
3 1ton LR
Army Art Btln
2 5.5’ Gun
Army Art Btln
2 155mm fh-70
Army AD Regt
3 40mm adg
I’ll be posting some photos as soon as the bases are finished (next day or so for the Armoured Brigade).
As Dan and I found ourselves sans game last week, we decided to have another of our 6mm FFT3 ‘get some tanks on the table and have fun’ games. So My trusty Alt-history Poles and Austrians once more were about to engage in another round of battle. As usual we just whacked some terrain down, diced for what table edge we’d start on and got to it, simple meeting engagement with nominal objective of finding enemy and securing road network.
We each had a roughly same sized force with roughly equal number of tank bases, Dan had a slight advantage in infantry but I had the advantage of having a AT Heli which he didn’t, we both had aircraft support too.
We were using my house rules for activation, initiative and suppression with a slight twist, this time as an experiment we would be saving any unused pips from the initiative rolls and we only used a single d6 for testing for activation.
… Austrian recce jeeps move out…
Initial moves, from my perspective…
.. more Austrians
Dan won the first initiative with a whopping 5 pips and wisely allowed me to move first and straight away the saving of the pips came into the game with Dan banking those pips for his next go. This has been an idea for a while as it seems a shame that you lose pips sometime, you might not have a chance to use them (first move being a good example) so why not save them up for later. I duly barrelled my Armoured car company down the road towards the far town and splitting my force into two halves advanced towards the stream on the left and to the ridge on the right. Dan’s first move was similar and things looked good for a nice even fight on both halves of the board.
First blood went to Dan as his Jeep/RCL recce chaps took out one of my AML’s then a couple of more were lost to deadly fire from M-60’s on the hill to the left. There wasn’t much other action during the first part of the game as the rolling hills made LOS hard to get shots off so we both jockeyed for position. Over on the right we had both halted on ridgelines overlooking the farmland and we tried to take the other under fire with me having the best of it as Dan’s Kurassier’s were just out of range and couldn’t reach my ridge, so my Vickers mk3’s and Striker attempted to pick them off – although my gunner’s sights were off a bit (Dan kept making the saving throws). Keeping one tank company on the ridge along with my Striker platoon to take on the SK’s I moved the other Vickers company and the infantry company behind the ridge towards the wood on the extreme right flank with an idea of using it to launch an attack from later, although I did suffer the loss of an infantry platoon by stupidly driving along the edge of the wood and straying into long range of the covering tank destroyers.
Dan was initially having the best of it rolling for initiative and was using his pips to activate his artillery battalion each turn, which was doing a good job of supressing the tanks on the right hand ridge and the infantry by the stream on the left. My artillery support was woeful all night, with me only managing to call some in once or twice, the Austrian Electronic warfare chaps must have been playing a blinder, jamming my comms. My rolling was not any better when I finally secured the initiative and blew all my pips in attempting to call in an airstrike on the SK105’s, failing miserably and having the mission aborted.
Over on the left I managed to hit the stream without losing any vehicles from Dan’s good position on the ridge across the valley and de-bussed the infantry whilst one tank company started to probe along the streamline towards the village hoping to utilise the cover from the stream. Dan countered this threat by advancing an infantry and tank force towards the village which was very successful, my tank company was reduced to one surviving platoon hiding behind the village. Along the stream the action developed into a bit of a stand off as Dan didn’t want to move off of his ridge and I didn’t want to leave the cover of the stream so we both started trading shots but our respective terrain advantages prevented any knock outs taking place.
I did keep the initiative from then on but usually only with a draw on the dice, using the odd point I did get for another activation which helped my advance off the right hand ridge, after I had finally seen off the covering SK105 company. This company moved forwards along with the company from the wood and engaged Dan’s units that had advanced against my probe along the stream, destroying or seeing off the tank company. My infantry positioned along the stream had used their APC’s 20mm to take revenge on the recce Jeeps, although they and their tank support had started to be whittled down by accurate Austrian artillery and direct tank fire and pretty soon there was nowt left after the surviving platoons bugged out due to formation tests although they did manage to take out one of the Austrian tank companies. This is where we had to stop due to time getting on, and the battle had begun to pivot around the central village, I had the upper hand on the right slightly whilst Dan had easily won the battle on the left so I conceded to a losing draw as I think I’d have pulled back if possible, Dan’s stronger infantry and their deadly BILL atgm might have tipped the balance.
All in all it was a nice little fight, just about right for a quickly organised Monday night game. Dan was a cracking opponent as usual, not only sporting but a good laugh too. He liked the house rules, which was nice, as he said it added enough to the standard game without slowing it down and we both agreed that being able to save the pips was a positive change – Dan didn’t hold the initiative that much but his first two rolls were so good he managed to eke out his pips over many moves which helped in keeping his artillery going. I do really need to start painting some of my other 6mm kit to get another force together, will go Soviet next I think…