Colours 2018 – game report

Right, now I’ve sorted out some technical issues I can get this post done!

Saturday saw me up and at ’em at 5 o’clock so I could get the first train to meet Daren at Tulse Hill so we could get on the road to Newbury Racecourse to attend Colours. We were putting on Daren’s cracking game centred around the fighting for Son Bridge during the Market-Garden operation in WW2 (the Arnhem campaign if anyone doesn’t know). Unusually for us we hadn’t had a chance to do a full run-through as both Dan and I were on two different Mediterranean islands when the club was last open for an all day game but we had discussed solutions to some issues in the few partial games that we had so were confident things would run smoothly.

Luckily we had no problem on the journey to the show and were in and ready to set up by half 8, even though we were down as being from SELWG (oh, the horror!!) on the organisers sheets and in the programme which caused a touch of confusion when signing in, and pretty soon the table was ready to rock and Dan and Bart arrived pretty soon after too. After Daren had finished setting the forces on the table it was time for a quick tea/coffee and obligatory bacon roll and a quick spin round the traders before the public were let in. I had a quick chat with Ian at the H&R stand about some of the planned Swedes in the pipeline (no plans for the BILL atgm but I’ve been in contact with Andy since and it might be a goer, fingers crossed for that!!) and checked out the models for the up-coming releases, there’s some very nice trucks coming soon that’ll make Warsaw Pact and ‘non-aligned’ players very happy! Then a quick visit to Pete at Baccus to get a few bits and to have a quick chat about next years Joy of 6 as there’s been talk of more than one Warlords game being taken and I wanted to check it’d be ok – apparently the more the merrier so all good there.

 

So with everyone back from the traders we were ready to go and started the game just before the doors were open. Dan and I were in charge of both the Irish Guards advancing along the road and the US Paras dug in around the bridge, Bart was trying to stop us with Kampfgruppe Walther and was expecting some reinforcements later. Our plan was quite simple – barrel up the road as quickly as possible and by pass any tough pockets of resistance. Before we get stuck into the action though some shots of the battlefield before all the nasty shooting and stuff started! (as usual you can click on pics to make them bigger)

Dan had developed a fire plan for the first 5 moves which we thought would allow us to get past the PAK-40’s lurking in the first wood and maybe neutralise the second line of defence. We were also allowed to deploy the ‘Purple Smoke’ from the off to bring in a Tiffy strike too. Unfortunately things started to go wrong right from the start. First of all the Typhoons didn’t make any impact on the waiting anti-tank gunners and neither did the application of HE from the 25pdrs, and soon a couple of armoured cars were brewed up whilst the long line of traffic behind them slowly started inching their way forwards. We decided to push the recce types forward hell for leather and they fell prey to, as Dan said, ‘A filthy Hun trick’ of being ambushed by Panzerschrecks. Bart also started calling in artillery onto the head of the column behind the Armoured cars and unfortunately for us his shooting was very precise causing the lead vehicles to become disorganised and supressed which slowed things down for the following units.

We did mange to knock one of the Pak 40’s out with an artillery strike but the other one led a charmed life and started taking out the lead Shermans. Our problems then went up a notch when we realised that we had miscalculated just how fast the Armoured Cars would be able to move and they were hit by our own guns when they lifted forward from the wood, a situation that was exacerbated when some RAF type missed his target and dropped his bombs smack on the survivors! Just to make things even nicer for the Irish Guards Bart’s artillery had a particularly effective couple of stonks in which he took out the majority of one of the infantry platoons when their carriers were knocked out. So a sticky start to say the least, so we decided it was time to get off the road.

We managed to eliminate the pesky infantry and their nasty anti-tank weapons and the last surviving PAK-40 finally succumbed but only after being shot at by a whole troop of Cromwells! However it had taken about 4 moves to get past the wood along the road and the Cromwells that were now free to go round the other side were having problems with the boggy ground (we had to dice for each model more than 4″ off the road and not in fields to see if the bogged down for a move) which slowed them down somewhat. Once past the wood however meant that we were now in range of the 2 Panthers deployed along the left hand road and they soon started taking out vehicles with gay abandon. So, we got the Purple smoke out again and trusted in the RAF to sort them out. Unfortunately we didn’t account for the German ack-ack boys who were on fine form, the first mission saw the Tiffy’s manage to miss both of the Panthers albeit unscathed but the second pair off the cab-rank weren’t as lucky, one copping a hit from an 88 that caused it to explode whilst the other was badly damaged by the Quad 20mm that was accompanying the Panthers. The Yanks by the bridge did have some success though with their mortars and artillery making short work of the quad 20mm halftrack and 88 that were posted on the other side of the river. The only other notable success was the taking out of a Marder around the hamlet but at the cost of a couple of Shermans.

Not happy to sit in the edge of the field that he was in waiting for more attention from the Brylcream Boys, Bart decided to attack the head of the column with his Panthers and they set off for the junction merrily dispatching more British tanks whilst laughing off all attempts to take them out. We did manage to supress them and their accompanying AA  once but that was as close as we got to a victory all day where they were concerned, even repeated strafes from the RAF didn’t work, and pretty soon the area around the road junction was a terrible scene littered with burning vehicles. The right hook around the wood by the Cromwells didn’t fare any better with a StuG and a Marder soon taking out half their number for the loss of the Marder. Luckily for us time was running out at this point and we decided to call it a day, with Daren declaring a victory for the Germans. For the loss of 2 Marders, 2 PAK-40’s, an ’88’, a Halftrack mounted quad 20mm and a few infantry teams Bart had destroyed: 6 Armoured Cars, a Platoon of half tracks plus their infantry, a Typhoon (and badly damaged another), and 20 odd tanks – we were running very short of knocked out markers by the end!

 

To be fair the dice gods were with Bart for most of the day but it did show just how difficult it must have been in real life, once the road was blocked it slowed the advance to a crawl not to mention ‘suppressed’ and ‘disorganised’ vehicles also slowing things down. It was lucky for us that the Germans were limited to only 4 rounds of artillery fire as it would have been so much worse for us if they had more. We spent some time discussing ways that we could improve things and are all keen to get the game on at a club Big Game Saturday to really get stuck into it and are thinking of maybe taking it up to Joy of 6 next year.

Apart from the playing of the game it was really cool to see the interest in the game, we had people around the table nearly all day long and some were coming back throughout the day to check on the progress of the advance (or lack thereof!). It was also great that we solicited as many quotes from ‘A Bridge Too Far’ from people, racking up 8 ‘this is the wide bit’ during the course of the day, it was a major inspiration obviously. It was genuinely nice to engage with everyone, (thanks for introducing yourself Greg by the way!), with people saying nice things about the game, models and terrain and thankfully we didn’t have any rivet counting annoyances this year!

Of course big thanks go out to the chaps who made it a great day out as usual and a good humoured game played in the right spirit, although Dan did look a bit twitchy at one point after yet another of Barts dead eye dice rolls! Special thanks must go to Daren for all his brilliant work in making the terrain and for coming up with the scenario as well as letting us use his terrific models. Mind you I did the Purple Smoke so, you know….

 

Son Bridge ’44 at Colours – Preview

Just like last year an intrepid band from the South London Warlords are heading off to put on a display game at Colours tomorrow (we when I say intrepid I mean me, Dan, Daren and Bart). Again like last year we will be using Daren’s lovely 6mm kit and his spiffing terrain to try and recreate the action around Son bridge during Operation Market-Garden.

Unfortunately I was away on hols for the final dress rehearsal so haven’t got my usual teaser photo’s but will post what I do have, rest assured Daren has come up trumps again with the terrain. Both the village of Son and its bridge are brilliant and done with the usual level of meticulous detail we’ve come to expect from the good Bombardier (he’s just a massive show off really!!). Anyway, as usual, please stop by and say hello if you are around – the organisers have put us down in the programme as being from SELWG (oh the sacrilege!!) but we’ll be sporting our spiffing new club attire and should have a ruddy great big SLW banner up as well so it’ll be hard to miss us.

Again apologies for the lack of numbers but here are the teasers, full report and pics Sunday or Monday.

Preparations for Colours 2018

Once again Daren, Dan and myself will be flying the flag for the South London Warlords at Colours this year. As is our wont we will be putting on a 6mm game, this time set in WW2 and in particular the action around the Son bridge during Operation Market garden. As this one is going to be a large one we will be assisted by a few other clubmates we already have Bart on board but have realised that the 15′ length of the table means that we are going to have to rope in a few more!

Also as usual Daren has pulled out all the stops to model the terrain and we will be using his lovely collection of GHQ kit to try and make sure that XXX Corp can push through the ad hoc German defenders and link up with the American Para’s holding onto the bridge. Although everything isn’t quite ready yet we have done a couple of quick playthroughs of the rules (Micro Armour from GHQ) to acquaint ourselves with them again and to hash out any scenario specific bits that we want to bolt on to add a bit of flavour to proceedings.

So to whet anyone’s appetite that might be interested here’s a few pics of the practice games (as usual click on them to see larger). I’ll be adding another post once we have the full dress rehearsal in September with more details and pics.

 

Club Night 04/09/17: Israeli vs Russian, 6mm Micro Armour Modern

For the first game back after our annual August break Daren had come up with a slightly left-field scenario so that we could pitch ultra-modern Israeli forces against Russians. The back story was this: After emerging victorious from the long civil war, the Assad regime was looking to gain some much needed prestige with the population. With American focus concentrated on events in Korea and their military stretched dealing with that, Iraq and Afghanistan Syria contemplates trying a grab for the Golan heights. When their new Russian chums do not warn them not to try they launch an attack. As usual, however, it fails and the Israelis advance down from the heights to set up a buffer zone against any further attacks.

With the situation tense and the UN frantically attempting to prevent any more bloodshed a Russian task force advances to ‘rescue a downed helicopter crew’. That the task force entrusted to do this consists of tank and motor rifle companies backed up by Havocs and MiGs does seem a tad robust. That it is headed straight for an Israeli Tank company combat team ordered to secure a village at the edge of the buffer zone seems like a recipe for disaster…

I was taking the Israeli’s (as I used to live near the Golan, it’d be rude not to really!) and Daren the Russian ‘rescue and retrieval team’. The terrain was a series of low ridges that gave way to a plain where the village was located, the Israeli’s held the higher ground whilst the Russians advanced across the flat. Littered in front of the Israeli positions was the wreckage of the last Syrian attack.

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View from the Israeli lines with still burning Syrian vehicles.

The action started with an advance on a broad front by the Russians whilst the Israeli’s moved forwards to take control of the village. I had planned to race a mechanised infantry platoon forward to secure the village whilst the Merkava’s and the rest of my infantry and anti-tank assets took up covering positions amongst the ridges. Unfortunately for me I was having trouble moving my command due to some effective EW interference ballsing up my communications (I was rolling terribly for orders). This allowed the Russians to race forwards and take control of the settlement. At about the same time a MiG came screaming over my forces and my anti-aircraft defences immediately let fly causing the plane to drop its ordinance and bugger off sharpish. The fight was now well and truly on.

Daren had a platoon of T-90’s in the village with another leading a platoon of BMP-3’s round the left (from my view) of the village and another similarly sized force advancing round the right. I had managed to advance one of my Merkava IV platoons onto a long ridge and soon started firing at the Russki’s on the left. Pretty soon T-90’s were brewing up as the Israeli tankers got the range. Unfortunately for the Russians the combination of being hull down and the Merkava’s impressive armour was preventing any return fire being effective and pretty soon all the Russian tanks on this side of the battlefield were burning – the gun on the Merkava is a beast, any hit resulting in a KO. Daren countered with an artillery strike which supressed a couple of the Israeli tanks and took out the TOW vehicle with them.

I had called in my own artillery strike on the centre of the village which forced the T-90’s there out towards the left hand side of the settlement and into range of the Merkava’s on the hill which soon took care of the new targets and started on the BMP’s. Whilst all this was happening I had pushed another platoon of tanks forwards to take on the right hand Russian force and they too started brewing up enemy armour, however they did not have things all their own way over on this side as a combination of T-90, BMP-3 and Helicopter launched ATGM managed to take out a couple of the seemingly invincible Israeli armour. Daren also launched another air attack which again was seen off with the MiG trailing smoke but after it had dealt a blow to some Israeli personnel carriers.

Unfortunately for the Russians they were now down to only a couple of tanks still in working order and the BMP’s being slowly taken out by a combination of tank fire and fire from a flight of Cobra helicopters from the Rosh Pinna ‘chopper base. There was one more interesting part of the fight at this time as a convoy of white Nissan pick-ups entered the area along the road from the left. At first I didn’t want to engage them as they could have been either UN, Oxfam or a news network convoy but when they swerved off the road and headed straight for the forces arrayed on the long ridge it was obvious that they were local fighters hell bent on martyrdom which the crews of a couple of Israeli tanks duly obliged in assisting them with. After the first few pick-ups were taken out the remainder turned round and ran for it. This was the last hurrah and as I was about to enter the village with some mech infantry and the Russian ‘rescue attempt’ had well and truly failed we called the game.

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Charge of the pick-ups

It was a fun scenario and was good to try out a couple of forces that you wouldn’t usually see against each other on the table (and it gave me an excuse to let forth a few curses in Hebrew that I haven’t said in a long while!). The Merkava proved itself to be an absolute beast, virtually impossible to take out when hull down unless attacked by multiple systems to pile on successive suppressions until knocked out and with a gun that takes out everything that it hits. The BMP-3’s were also a bit of a handful, their gun is quite impressive for an AIFV and its ability to fire a hard hitting ATGM makes it quite dangerous. Lastly the game was played with Daren’s lovely GHQ kit which he has done his usual great job on, playing with great looking kit always makes a good game even better.

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Salute 2017

I was picked up by Daren at 7 a.m. yesterday and I wasn’t feeling too great to be honest as my blood condition had chosen the past few days to be a complete bastard and make me feel shite so I was hoping that I would be able to last the day. A quick and easy drive across the water into Docklands saw us parked up right near an entrance to the Excel centre in about 20 minutes and so we were at our assigned table before 8 which was good. Dan arrived shortly after us and between the three of us we pretty soon had the game set up and we were munching on much needed Bacon baps and wondering where on earth the 4th member of the team, Tommo, was!

Tommo arrived at about 9 and after some much deserved ribbing he took over command of the NATO forces ready to cover the evacuation of the supplies at the Neustadt rail depot and to defend the river crossings from the Soviet breakthrough force collectively led by myself and Dan. I won’t go into the details of the game itself as it is still too painful! Suffice to say that the addition of 2 FV438 Swingfires, Warren’s brutal use of concentrated artillery and aggressive use of the Jagdpanzer Kannone’s ensured that what was seriously looking like a NATO defeat at one point ended in a defeat for the glorious Red Army.

It was really cool engaging with the people in the show who stopped by for a butchers or a chat about what we were doing. I didn’t hear a negative comment all day and there were some really nice things being said about the game with a lot of justifiable praise going to the excellent terrain made by Daren. Thanks to everyone that stopped by, we hope that you enjoyed it. One person said it was ‘elegant’ which I thought was really nice and completely understood where he was coming from and some lads from Germany took one look and said ‘is this game set in Germany’ which has got to be good! I did end up drawing people’s attention to the river though, I don’t think people realised that it was set between two tables which was a shame as I think it really is quite ingenious.

There was one interesting theme I noticed whilst talking to people, the younger punters were the ones that asked ‘is this Team Yankee’ whilst the older ones were happy that it wasn’t. There were a few people that mentioned that they might get their old collections out again which was nice and we also converted at least one chap to 6mm Cold War gaming, he re-appeared at the table with a great big smile on his face blaming us for the fact that he’d just spent £40 at H and R!

I got to meet a couple of people who said that they’d stop by which was cool too, really good to put faces to names and I got a chance to pop over to Baccus to talk about the Joy of 6 and grab some fliers but we didn’t get a chance to have a good look around the show ,which was a bit of a shame, as we were too busy running the game and chatting to people but from what I saw it looked like it was a good one. I did get to stop Richard from Too Fat Lardies as he walked past before the doors opened to say thanks for ‘Chain of Command’ and to have a quick chat about what is planned for it in the future, which was nice. Loot wise I just picked up some kit from a very busy Andy at Heroics and Ros and got a chance to have a look at their new Cold War infantry figures – I’ll definitely be putting in an order for some Brits and East Germans very soon. The day went very, very quickly and it was a great blast, apart from feeling knackered I even managed to head out for a beer and a curry with some of the other Warlords so my worries about staying the course earlier on were unfounded.

One last thing: I have to say many, many thanks to the three other chaps involved. Warren played a blinder and was a pleasure to play against as usual although he did pick on my lads quite unfairly! Dan was great to have as a teammate, apart from the many laughs our collectivism was unflinching even in defeat. Last but not least, Daren, who not only worked really hard making the game possible by his great terrain building skills but umpired the game too, we even forgave him for saying ‘we’ when referring to the Brits!

Gents it was a pleasure and a privilege, bags of fun was had and I am already looking forward to June and the Joy of 6.

Here’s some pics…

 

Salute Game run through.

Yesterday saw myself, Dan and Daren meet up bright and early at the home of the South London Warlords to have a run through of the game that we are putting on at Salute this weekend. The game is set during the Cold War and sees an outnumbered British force holding a collection of river crossings in the face of a Soviet tank heavy force.

The rules we will be using are GHQ’s Micro Armour ones so the scale is 1:1, all the vehicles are GHQ and, bar most of the buildings, the terrain is hand made by Daren and it is quite something!

I won’t go into detail about the game as it was just a practice to see if everything was working ok and if the force balance was right but Comrade Noakesavitch and myself succeeded in breaking through to bring peace, prosperity and freedom to the poor oppressed workers of some more of Germany by the use of overwhelming numbers and firepower!

We have decided to add a randomly arriving force of FDR Leopard 1’s that have escaped fighting to the flank to bolster the NATO defences (there are already a platoon of JagdPanzerKannone available to the Brits) as well as a couple of FV438’s that I found in my leadpile as the 5 Chieftain’s currently assigned just weren’t enough! We have also decided that the point of the scenario should be the evacuation of the supplies from the rail depot by a convoy, hence why the crossings haven’t been blown yet.

It should be a cracking game so please stop by at table GG05 and have a look and a chat.

Any way here’s a lot of pics to give you an idea of what is in store, I might not get to take many on the day so there’s quite a few. First up some of the action then a slideshow of the terrain (you can click on the pics to see them bigger).

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