Napoleonic update

Right then, I thought I’d bung these up to try and keep me motivated about painting. Now done a couple more Saxon battalions and the Lippe-Detmold battalion and a Saxon battery. There’s a few skirmish bases and the limber for the gun near completion and I’m starting on a couple more Saxon Battalions today as well as the Anhalt Battalion.

I’ve made the Lippe battalion at ‘paper strength’ just because as that’s all they get so I thought sod it! Also it shows up nicely the difference between the two sized bases I’ll be using (still contemplating an even larger one for the massive Austrian jobs) and the difference between a 4 company battalion in column of companies and a 6 company one in column of divisions.

The plan is to finish off a Saxon Division, so 2 more Infantry regiments with a Light Infantry Regiment and 2 Grenadier Battalions with Artillery then I’ll probably do all of the Rhinebund Regiments just because I’ve always had a fascination with them for some reason. Then will be some Prussians which I have the figures for and have started on one battalion for a tester.

Cavalry will be a mixture of Saxon and Prussian lights to start off with.

Of course I can see this going out the window as I progress and I get tempted by other units (like the Lippe one!).

Club Night 01/04/19: France ’44, 15mm IABSM/COC

After the last game of IABSM I was moaning about the card activation and how I thought it slowed things down and increased the chance of you sitting there doing nothing for large parts of the game if you were unlucky in the card activations (or if, as happened to me once, someone forgot to add a card into the deck after coming off the blind). Des had a think about it and came up with a very simple but ingenious way of combining the dice activation from CoC with the core rules.

Activation was much the same as in CoC, 5 dice being rolled, but scaled up: 1 activated a team/section, 2 a platoon, 3 a Big Man 1 or 2 (i.e. a JL), 4 a Big Man 3 (a SL), 5 added a pip to a ‘Bonus’ die, and 6’s went to a ‘Tea Break’ dice. Multiple 6’s were treated the same as in CoC so 2 gave you another go (we used our system of decreasing the activation dice by 1 die every time). The ‘Bonus Dice’ was added to until you hit 6 pips (basically a CoC dice) whereupon you could pick a card from the bonus card deck. As soon as the ‘Tea Break’ die hit 6 – which was added to by both sides’ rolls – a Tea Break was called.

As well as the activation system from CoC we were using a similar support points system and so both sides had a core infantry company and a set amount of points that we could spend to beef things up. We would also be using the Force Morale system too with points lost for ‘Bad Things Happening’.

The scenario we would test these out with was nice and straightforward. Andy and I had to take a small village somewhere in the Bocage country. Facing us was the all singing and dancing  ‘Kamp Gruppe Bartram’ led by Daren. We managed to set up a rather spiffing table with the club’s terrain and Des’ lovely ‘Empires at War’ Normandy buildings (the 15mm versions of the ones seen on this blog before). The main picture below shows our view of the battlefield, and we hit upon a nice simple plan. I would take 2 of our platoons of infantry and push through the orchard to the right of the road whilst sending our recce jeep along the right flank whilst Andy would take our Sherman platoon along the left supported by the remaining infantry platoon. The enemy would be pinned in place once discovered then destroyed.

Things started very well with all of us getting into the swing of the new activation system easily enough. We decided to push my attack through first and soon I had 2 platoons in the Orchard and the jeep barrelling around bocage as it headed for the lateral road on the right. Then the shit hit the fan. My lads in the orchard must have been fresh from England as they failed to spot the PanzerGrenadiers that lined the hedge at the far end of the orchard until they opened up a murderous fire on my Napoleonic looking column. Pretty soon I was in all sorts of trouble as the German machine guns chewed through section after section and soon one of my platoons was pretty much out of action. My return fire was not the best but I did manage to cause some casualties assisted by the company mortars but I was forced to pull back out of sight to regroup and re-asses whilst the Germans slipped away to take up new positions in the village.

Just when I thought things were pretty bad they got worse. My recce jeep bumped into something along the road and I actually felt my jaw drop when Daren gleefully put out 2 Tigers – indeed both Daren and Des laughed at my re-action. I did have a go at one of the behemoths with my .30-cal before scooting back desperately trying to get into cover but both efforts were futile and one of the giant beasts pumped a HE shell into the plucky Jeep.

As the right flank was now well and truly shut down we decided that Andy best get forward on the left so he pushed his Shermans forward followed by the infantry. However pretty soon the sharp crack of an 88 signalled the appearance of 2 more Tigers! The American tankers tried valiantly to take on the big cats but pretty soon their Platoon commander and one other tank were burning. There was one small glimmer of hope though as the remaining infantry platoon managed to creep forwards whilst the tank duel was going on and soon a couple of bazooka teams were in position to get a flank shot at one of the Tigers. If they could get a successful shot away we might just be able to overpower the remaining one with the concentrated fire of the surviving tanks. But it wasn’t to be, the GI’s manning the rocket launchers were just too jittery and their missiles either sailed harmlessly past the massive tank or glanced off the thick steel (how they missed is still puzzling me, just how do you miss a Tiger side on?!!). Daren then turned the Tigers turret on the hapless bazooka men who would have been blasted to atoms if they weren’t close assaulted by a fresh platoon of PanzerGrenadiers.

With this further defeat Andy and I decided that enough was enough, most of our infantry was knackered and our tanks had been well and truly assaulted by the Tigers so we decided to concede defeat. Strangely though the surviving tanks disappeared during the retreat, and even stranger when we tried to get them on the radio to ask where they were we received this message back: ‘Woof, woof’. Odd.

Despite the defeat it was a cracking game and we all agreed that the new activation system vastly improved things and even I said I’d love to have another game so hats off to Mr. Darkin for coming up with the rules, we did come up with a few tweaks here and there but nowt too much which shows how well they worked.  Apart from the rules more thanks to Des for putting the game on and for bringing his lovely village set, the figures and models were Daren’s but now in the collection of Andy which is great as we  will still get to play with them as they are crackingly well done.

If you are interested in the new activation rules at all you can find them here – Des has called them: ‘Oh what a total bummer’: https://www.facebook.com/groups/216703912095462/files/

(I think: ‘I aint been CoC’d Mum’ was better but apparently that’s a bit rude?!)

As it was so nice and we didn’t get anywhere near it in the fight here’s some gratuitous shots of the lovely village! (available from here: https://www.empiresatwar.co.uk/15mm-NORMANDY-KITS.html)

 

 

 

 

Club Night 18/03/19: 20mm IABSM, France 1940 – Motorbiking!

I really should have posted a report on this game a lot earlier but was suffering from a bit of a fug at the time and hence now the details are a bit hazy which is a shame as it was good fun and it led to something which is potentially brilliant. Oh and it had tons of Motorcycles and sidecars.

The Germans (my side) were tasked with clearing a village of French types and had the following to do so: a platoon of Kradschutzen, a Platoon of Sdkfz 221/222’s, a PanzerGrenadier platoon, a platoon of 8-rads and a support platoon of Infantry gun, MG and Mortar sections. Things were going quite well for ages with our infantry and Hells Angels bumping into defending Poilus and blatting them with fire from supporting Armoured Cars until they buggered off – it’s the second time that I’ve used these cars and both times the 20mmm Auotcannons and MG’s they are armed with have made mincemeat of the opposition. We did suffer a bit from some defensive infantry and AT gun fire and artillery stonkage but we thought we were gaining the upper hand and then the Somua’s turned up and ruined everything, trundling about nonchalantly with a Gaulois hanging out of their gobs shrugging off our feeble attempts to damage them whilst brassing up everything they could. We prudently decided to withdraw and let the Stukas take over.

Good fun was had though and we got to use Ian’s lovely early war kit but Des and I got talking about the rules afterwards and I mentioned (again) how much I really don’t like the card activation aspect – slows the game down every time you have to add cards to the deck, if the GM forgets to add any it is a disaster and you are forever trying to remember who is who. A few days later Des emailed us all to say that he thought he’d come up with a cunning plan to weld the dice activation from CoC onto IABSM and should we try it, we all agreed so stay tuned for that, coming up next.

Before that though here’s the pics of the game. Remember you can make images larger by clicking on them.

 

And so it begins….

I’ve just finished the first 2 battalions of 6mm Napoleonics, Saxon Infanterie-Regt. von Low in the late war uniform. I’m happy enough in how they’ve turned out, not award winners but once there’s lots of them on a table they’ll look fine I reckon. Baccus figures.

They are based for my own rules (tentatively entitled ‘An Elegant Chaos’ – a million points if anyone knows where I nicked that from) which are aimed at the Brigade being the lowest tactical unit so no need for battalions to change formations as it is abstracted out. However I do want the units to look somewhat ‘realistic’ so am planning on each Army’s infantry to be based around columns as they fit the bases best – the Saxons are depicted in a column of companies (although they could be in column of Divisions too I suppose!), figure scale is 1:25. Dice frame to mark strength loss. I’ll bung some more pics up once basing is complete but just wanted to get something posted to mark the occasion as it were. The next regiment is already started and a battery is on it’s way too. Flags will hopefully be picked up at Salute this weekend.

Updated pics as based them up properly yesterday.

 

cofcofcofcofcofcofcof

 

Malaise, malaise….

I’ve been suffering from a post birthday fug hence no posts for ages. Nearly completely lost my wargaming mojo too. The worst point was losing my phone with pictures of the next fight in the CoC campaign with Des which made me want to not do the write up as it just didn’t feel right without the images. In bullet point style: the new Zug got mullered after nearly pulling off a draw and as the next fight also resulted in a pasting for my lads I conceded as there was no point carrying on – I just didn’t have enough men to left make a decent fight of it. Anyway it was all very enjoyable and Des and I have been enthused to maybe tinker a bit or come up with our own campaigns, so watch this space?

I’ll be posting a couple of club games up over the next day or so though – one from a couple of weeks ago of a cracking little IABSM action from France 1940 which is motorcycle sidecar-tastic and one from last night when we gave Des’ IABSM and CoC fusion a spin and found it was very good. I also managed to have a first playtest of my Napoleonic rules which also went well but will hold off posting about them until I have another go.

In other news it is Salute this weekend so everyone at the warlords is girding their loins for it and getting ready for two days of hard work and early starts!

 

Club Night, 28/01/2019: 1940 France,10mm Battlefront WW2.

Right then, back to getting posts done after a couple of doses of the horrible cold lurgy before Christmas then just after New Year, coupled with my blood condition being a bastard again too it really did me in and so I wasn’t fit for anything. I have a couple of CoC campaign games to write up too but have had a bit of writers block and all efforts have been shite quite frankly and I’m hoping a nice straightforward write up might clear the cobwebs so to speak and get the old juices flowing again!

Philip put a shout out for anyone interested in having a bash with his 10mm 1940’s kit and I jumped at the chance, Des wasn’t going to be at the club so we couldn’t have carried on with our Martlet campaign anyway, and I really do dig those French tanks! The scenario was loosely based on the action at Stonne when the French counter attacked a knackered out (or massively coming down from all that Pervitin they’d been necking?) Gross Deutschland Regiment and their Char B’s went on a bit of a romp.

I was given the following to undertake my mission, which was a nice and simple ‘secure the village’ order.

  • 2 x Companies of Char B’s (one was veteran)
  • 1 x Company of H-35’s
  • 1 x Battalion of Dragons Portees (Mech infantry in those crazy Lorraine carriers)
  • 1 x Panhard 178 armoured car platoon
  • 1 x off table 105mm battery
  • 1 x Potez as air support

The terrain was empty of troops but there were a series of blinds on table which would obviously be hiding some nastiness so my plan (yes I had one!) was to try and avoid the ones that would probably have some nasty 88mm Flak shaped nastiness in them and try the indirect approach. To this end I sent the infantry accompanied by the H-39’s on a flanking march around the wood with the aim of securing the ridge and establishing a base of fire there to hopefully assist in the assault on that end of the town whilst the tanks could also keep an eye out for any nasty Panzer types entering the table along the road.

 

At the other end of town I was going to charge the armoured car forward into town to see if it could draw the fire of any of the filthy Bosche lurking there and then once they were located one of the Char B companies would start to work on them and keep them occupied whilst hopefully breaking their will to resist. The veteran Char B company would go for a long sweep around the far side of the town to take out any supports for the garrison then linking up with the infantry to help shoot them into the village.

So, a nice simple plan that, for once, went well all things considered. My ‘recon by death’ saw the armoured car platoon embrace the spirit of Lannes and went the way of all good Hussars, their sacrifice did however identify targets for the following Char B’s to start firing on. Meanwhile over on my far right the lighter tanks and mechanised infantry started on their march for the ridge and as the passed the middle of the wood they were engaged by a 105mm Howitzer battery from their objective. Shrugging off the fire from the German gunners (only suffering some suppression) the tanks surged forwards and took the battery in the flank, shooting up the gunners and crushing the guns. Whilst this action was happening an 88 Battery that was hiding in the woods broke cover and headed for the outskirts of town. This caused me to change my plan somewhat and I de-bussed the Dragoons and ordered the through the wood to take on the mighty gun which had already started firing on the H-35’s on the ridge albeit not very well.

Meanwhile at the other end of town the Char B’s taking on the house clearing duties were making a right dogs dinner of evicting the filthy Bosche squatters, failing time after time to secure enough hits to either eliminate them or cause them to bugger off. They were also engaged by a 37mm AT gun firing from the wood which tried desperately hard to get a lucky shot through the side grill’s to no avail and soon one of the Char-B’s had dealt with this futile attempt at stopping them. The other Char B squadron was having a whale of a time round the other side of town, seeing off an enemy 20mm flak gun and swanning all the way round to the far wood without any mishap. Which was a good thing for my forces as by now some horrible panzers had turned up along the road and had started to engage the H-35’s on the ridge.

This tank duel was an indecisive affair for a while, with each of the two forces losing a platoon but once the German’s heavier tanks got involved they soon saw off the lighter French tanks (to be fair my rolling here was utter garbage, I just couldn’t get enough telling hits on the enemy!). However the Char B’s were now within range and shrugging off attacks by Stukas they started to engage the PzIII’s and IV’s still strung out near the road. This did allow the H-35’s to return to the fray from the ridge again once they had rallied and the German’s were stuck between two fires at one point but it wasn’t for too long as the  brave light tank men lost another platoon and retired from the battle (again appalling dice rolling here prevented me from taking full advantage).

Elsewhere the 88 had succumbed to the joint attentions of the French artillery and the Dragoon’s MG platoon and mightily pleased I was too! I also managed to get the Potez involved but its attacks on the newly arrived Panzer Grenadiers who had scurried into the houses along the road came to naught. At the other end of town the relentless pounding that the other Char B squadron was doing to the infantry company was finally starting to have an effect and some of the platoons were very close to breaking point. All I had to do was to win the tank battle and then the remaining Char B’s would have been able to help my artillery shoot my infantry into town and snatch victory.

Unfortunately this wasn’t to be as we ran out of time but I was happy to claim a winning draw! As usual it was a cracking game against Phil and it is always a pleasure using his lovely 1940 kit. My rotten luck with the dice did stymie my progress on the right but my plan seemed to be working ok, mind you I did manage to swerve the lethal 88 by guessing correctly where it might be and then I managed to knock it out in short order once I found it so that was a big bonus. Hopefully we can have another crack at this.

I lost my phone which had the pics of this battle on it, I’m going to see if Phillip has any I can pinch to jazz this up a bit but wanted to still post it.

 

Operation Martlet: Fight 4 – The Hauptkampflinie

Beckenbauer was angry with himself at letting the British bundle him out of the last position without a fight and was determined that this time it would be different. He had already been informed by the old man that his Zug was going to be replaced if and when they withdrew from the Hauptkampflinie that they now occupied as Leutnant Hitzelberger and his 2.Zug was now ready in position around the St. Nicholas farm.

The patrol activity had been better contained than before the last fight, whilst the enemy had managed to get to the far end of the garden they had been kept mostly far away from the main position. The Zug’s own forming up points were spread more or less along the lateral road and with the good defensive positions available amongst the houses and outbuildings of this position he was confident that he’d be able to make the Britishers pay a heavy price for taking the position and repulse them once more. He was pleased to see that he had the services of one of the tripod mounted MG’s from Company HQ and a couple of extra Panzerfausts and was also glad that he still had three full strength sections, even with Ballack’s continued attempts at getting himself killed, and the pioneers had done their business on fortifying the house to the left of the crossroads. All in all ‘der Kaiser’ was pleased with his chances and a quick tour of his positions to give some last minute instructions made him feel even better, the lads were itching for the fight.

Soon the peace and quiet was destroyed by the rip of sound from the HMG in the upstairs of the fortified house as it opened up on an enemy section that had started to make its way across the garden. The stone wall that they were hiding behind only helped them a bit though and first blood was drawn and the enemy quickly responded with a superbly targeted smoke round from one of their verdamt small mortars that completely blocked the view of the gun. The Britishers were learning very fast and under cover of the smoke the shot up section ran forwards to the cover of the barns in front of the fortified house. Pretty soon smoke rounds were falling all over the place with the road leading to the enemy completely blocked by it and the chief of the gun shouted out a warning that the Tommies were using its cover to run another section over the road that started moving towards the Hayloft in the main farm complex.

Beckenbauer looked over to his right and made a hand signal to Klinsmann. The blonde Wurttemberger gave a grin back and turned to his Gruppe. “C’mon lads, into the farm”, and with that they leapt over the wall into the courtyard, Jurgen directing one of his teams into the barn on the left to cover the road while he led the other section forward hoping to reach the Hayloft before the Tommies. However the unmistakable sound of tank tracks caused him to divert his lads to the low wall in the corner of the yard to investigate and hopefully get a shot off with the Panzerfaust. Unfortunately the Sherman that hoved into view was just out of range of their rocket grenade and before they could duck out of the way the tank fired a shell at them. “Scheisser!” yelled Klingsmann “Down, down, behind the wall!!” but luckily the Tommies must have been surprised to see them appear as their aim was out and the 75mm round hit the building behind them with no ill effect on his team apart from the slight shock of the near miss. ” Right, move, move” and he dragged and kicked his 3 men back out of sight alongside the Hayloft.

It was a case of out of the frying pan and into the fire for the lads of Zweitte Gruppe however as whilst they had been playing peek-a-boo with the Sherman the Britishers had managed to run a section into the top of the Hayloft up the outside stairs and both sets of soldiers stood looking at each other through the open doors. Clearing his head Klinsmann decided what to do, “Grenades, quick chuck them up into the loft” but before his team could respond a full section of Tommies appeared through the door in front of them and all hell broke loose. When the dust had settled Klinsmann and his small band were kaput but the shock of the encounter, as well as the losses they incurred, caused the British to duck back into the safety of the downstairs room of the big barn.

While this short but bitter fight was happening the smoke that had been obscuring the view of the defenders cleared and the sight that greeted the gun team in the fortified house chilled them to the core. A huge Churchill tank was positioned in a great firing position and it had a very strange looking gun pointed at them. There was a detonation and what looked like a dustbin wobbled through the air at them and glanced off the roof. The detonation when this happened though was quite something and the gun team was dazed for a good while, their NCO still had enough wits about him though and he bundled his team out the back of the house before the beast of a tank could fire at them again. Luckily for them they just managed to miss the mortar barrage that had fallen on the crossroads which had just lessened enough in intensity to allow them to escape.

“Get that gun set up on the wall down the road, I want you to cover the farmyard. Quick, before the mortars start up again” Beckenbauer yelled at their Gefreiter and quickly looked over to the left where he had sent Breitner’s men. They were there as he had thought that the Tommies skulking round the buildings to the left of the road were going to make a dash through the cover of the orchard and try and outflank them. His fear of an outflanking move grew more and more as the enemy kept trying to drop smoke rounds in front of the hirsute Bavarian’s Gruppe. He was just thinking about ordering them forward to winkle out the hiding Tommies to their front right when the mortar barrage suddenly shifted across and increased in ferocity again. The screams that were just about audible above the sounds of the falling mortar rounds told him that Breitner’s lads were suffering. Franz punched the ground and cried out “Dumpkopf” in frustration, he just hadn’t ordered them forward in time as he was distracted elsewhere and now his lads were paying the price.

Luckily the barrage quickly stopped and Erste Gruppe had ‘only’ suffered 3 casualties and a new threat appeared. Over on the right the Sherman that had tried to take out Klinsmann and his team earlier had swung round the right of the farmyard and was looking to get into the lateral road which would have been curtains for them. Luckily the old bullet magnet Ballack was on hand and he calmly ordered his men along the hedge and said quietly “Prepare for tanks, get the ‘faust ready”. His rocket grenadier peeped through the hedge once to get an idea of where the large green vehicle was and then popped up and let loose. The rocket sped on it’s way and hit the British tank, the Sherman carried on for a meter or two then shuddered to a halt and smoke spewed out from it before it blew up in a fantastic pyrotechnic display. “Excellent Hans”, Ballack shouted above the din , “Beers and Slivovitz for you later”.

Beckenbauer’s elation at this good news quickly turned sour however as the British section that had been hiding in front of the fortified house suddenly appeared on the lateral road, they had taken advantage of the attention being shown to the tank threat and were now in a position to start rolling up the flank. Breitner and his remaining men tried to get off a volley at them but they were still feeling the effects of their stonking and so it was ineffectual. The grizzled veteran quickly assessed the situation: The MMG was now set up and was keeping the two British sections in the Hayloft pinned for now but they could easily slip out of the stairs at the back and re-deploy to the flanks. The surviving team from Klinsmann’s gruppe was still in the barn by the road but could easily make it back to the safety of the road, but that was only safe for now. Breitner’s lads were a wreck and now also effectively cut off. Yes Ballack’s men were at full strength but for how long? Especially if the enemy could get that huge Churchill into action again or start up with the mortars. No, morale was not great and he had lost 6 men as well as one NCO so it was time to pull out. With that he loaded his flare pistol and fired the signal for withdrawal. Hopefully 2.Gruppe would be able to catch up them later.

cof
Butcher’s Bill

—————————————————————————————————————————————-

This was just about the tensest game of CoC either Des or I had played to date. Des had really upped his game making great use of smoke from his bloody 2″ mortars (are there any German players who don’t hate these things?), although the one targeting the section on the left consistently mis-aiming in the same place repeatedly was admittedly very funny. The fight in the Hayloft was sort of weird, we had a sort of Mexican standoff at one point and then Des asked if we could chuck grenades at each other, I said yes but couldn’t get the right dice (curse of the double 4’s and no 3’s) to do so and when it was his turn with a double 6 he brilliantly pushed forward a JOP so that he could deploy a section to close assault my dithering team. Unfortunately I wasn’t carrying much shock or pinned so he was facing an MG42 from the front. He lost more men than me so even though he wiped me out he had to withdraw – which I could see was plausible given the situation. I also got lucky with the ‘dustbin of death’ from the AVRE missing. I did make some stupid mistakes (I blame me still suffering from the lurgy) namely splitting Klinsmann’s team and pushing them forward like that and deploying Breitner’s team when I didn’t have to. I had appalling luck on the Bad Things Happen table too and my starting morale of 9 quickly dropped and I ended up on 4 when I decided to bail. But I did manage to cause some more casualties and maybe scare his tankers from getting too close to my infantry from now on. Let’s see how the new Zug gets on….