Martlet: Fight 1 – Probe at Fontenay

‘Der Kaiser’ took a deep draw on his pipe and looked around at the faces of his men gathered round in the semi-darkness of the cellar. They had been through a rough time over the past few weeks but they were all ready and he knew that he’d be able to rely on them to do their duty once the Tommies attacked. That they were to be assaulted once more was obvious, they had been suffering one of the worst barrages any of them had experienced since the war had started and last night’s patrolling had bumped into some stiff opposition. Thankfully there weren’t any casualties but it had firmed up his belief that the attack was imminent and so he had called his NCO’s together for a final briefing.

The old man had beefed up his Zug by sending him Huth and his 5 riflemen from HQ, Klopp had come along with them too and they’d agreed between them that he’d go forward first to help keep the fight going while Franz stayed back to help keep the lads moving up to their positions as they might need encouraging through the awful drumfire. Thanks to the patrolling Beckenbauer thought that he had a good idea of where the Britishers would develop their attack. They had gained control over the house on the other side of the road from the barnyard and if he was them he’d also probably sneak up behind the hedge too that ran off away from that house, otherwise they’d have to advance across the wide open fields to the front. One thing that might assist the enemy was the horrible mist that had come down but that would help his lads too.

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Before the fighting started, view from the German lines

He took one last puff on his pipe, tapped it out and smiled at his NCO’s. “Right, lets to it then. Ballack: your boys look after the Barnyard, watch for the Britishers coming over the wall on the left; Huth, you handsome devil, get your team into the trench over the road but don’t expose yourselves unless you see any Tommies coming across the fields; Brietner, put your Gruppe into the house on the right, the pioniere have kindly reinforced it for you so sit tight, watch the fields but pay attention to the hedges and the house over on the left; Klinsmann you get to be the reserve this time; Schu’, I’ll keep you and your Panzer with me back here until we find out where the enemy’s are; Jürgen, you know what we talked about earlier. Right then gentlemen, back to your lads, good luck.”

It seemed like ages before there was any sign of the enemy but eventually some of the silly British helmets were soon seen popping up in the window of the house on the left, then all of a sudden a section of infantry spilled out of the door in front of the house. Obergefreiter Ballack couldn’t really believe what he was seeing ‘Must be new to this’ he thought and turned to his men, “Right boys: into the gateway and open up on the Englanders to our front”. With that his 6 men left the wall they had just climbed over (thank god there were a couple of ladders knocking about) and walked into the courtyard where they opened up with their 2 MG42’s at the khaki clad infantry in front of them. Their fire was accurate and they saw at least 2 men fall as well as the leader whilst the survivors hit the deck quickly. The shock of their attack meant that the return fire from the enemy was not great but one of the men was hit and Ballack quickly told him to head to the rear whilst ordering the rest into the barn and cover. The remainder of the Zug weren’t joining in though, probably due to the still fierce bombardment they were under or the slowly clearing mist obscuring their view. So he was happy to stay put, maybe the initial exchange of fire would make the Britishers cautious, but he’d definitely given them something to think about.

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Ballack’s men pile it on…
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… and duck out of the way (excuse the barn a WiP but needed for the night!)

All of a sudden another section of the enemy appeared at the end of the open ground in front of the position and they moved steadily forwards, unfortunately for them the barrage suddenly stopped and both Huth and Brietner ordered their men to open fire at the clear target that they offered. Pretty soon the poor Tommies were cut to pieces, their NCO was seen to fall as he was encouraging his men forwards and soon he was joined by a few others whilst the remainder were pinned where they were. Soon a couple more of them fell to the continuing deadly fusilade that they were suffering from and things were not looking good for the rest. The enemy response to this withering fire was a couple of bursts of Bren gun fire from the house against Breitner’s position which did no damage apart from an unlucky shot that somehow nicked the short NCO. “Don’t worry about me lads, just keep firing at those poor bastards in the field out there” he shouted “I’ll just patch myself up and be back with you in a minute”.

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Huth’s riflemen shooting up the distant British in the open

The British outside the house also opened up directed by their now recovered Corporal at Huth’s Gruppe manning the trench which offered them such good protection that no harm came to anyone. The big Berliner was just about to order his men to switch targets to return fire on their attackers when the field between them erupted in mortar fire that also covered the barn yard. ‘I hope that Ballack is alright’ he thought for a second then got back to the job in hand, “Keep firing boys, those mortars won’t hurt you”. Ballack was far from alright though. He had been moving his men into the top of the barn so that he could either fire out of the doors and window or move them down the steps at the back if needed when the mortars hit. Two of his men were hit by a falling beam and the rest of them were in a right state, hopefully they would be able to stand it a while longer but for the moment they were pinned where they were.

Back at the command post Beckenbauer was quietly pleased, he’d received a report from the fortified house over the phone that one British section was being chopped to pieces out in the open and was bound to break anytime soon; one had taken casualties but was now inching forwards towards the barnyard, although they wouldn’t be able to go too far as they would walk into their own mortar fire, and a third one had been in the house but hadn’t been seen for a while. No Britisher tanks had been seen or heard which was also good but he was worried for the men in the Barnyard, all infantrymen hate mortars most and he knew things wouldn’t be going well for them especially as the barn was really taking a pasting and looked like it could collapse at any minute. He decided that he’d send his armour forward, the sight of the Panzer IV might just put the wind up the enemy enough to encourage them to withdraw as their morale must be shaky by now what with the pasting they were getting. He ordered Schumacher to keep an eye out for enemy armour and to ignore the infantry, he was sure that they must have some and he’d be foolish to ignore that potentially deadly threat.

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The British slowly inch forward under cover of their mortars

Meanwhile the poor infantry that were being targeted out in the open had finally had enough and the four survivors broke and ran towards the hedges over on the left where Breitner’s men could see some men moving about. The tough Bavarian had patched himself up and though still groggy directed his men’s fire at the point where the escaping men had ran to. Huth’s men still couldn’t see much due to the mortar fire and he quickly kept them busy sorting out their ammo and looking to their front for any more Englanders emerging from the mist. In the barn things were going from bad to worse, Ballack had been slightly wounded and his three remaining men were now in a state of panic, he didn’t blame them after the pasting they’d been subjected to recently and seeing half of their number down, and then one more fell under a piece of roof he knew they’d not hang around much longer. When there was a sudden slackening in the ferocity of the barrage the two survivors grabbed the still dazed NCO and dragged him down the stairs at the back and into the orchard at the rear.

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The unfortunate British section just before they broke
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The British mortar barrage loses a couple of tubes
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Ballack and his remaining 2 men make the safety of the orchard

Breitner had seen the British section that had been inching forwards along the wall rush across the road round the side of the barn as soon as the mortar fire slackened and had got on the blower to Beckenbauer. The Oberfeldwebel then sent forward the last Gruppe to shore up the flank and to counter that move. Klopp went with them to see if he could help and and he quickly started rallying the dazed survivors of dritte Gruppe. Klinsmann had his men line the hedges on the side of the orchard and got them ready to open up on anyone coming round the corner of the barn. Whilst this was happening the Panzer had been targeted with a smoke round and so Schumacher decided to move off to the left to get a better view of things, this movement coupled with another burst of fire from the Gruppe in the fortified house at the enemy behind the hedge seemed to trigger something and soon the most advanced enemy section by the barn was seen running hell for leather for the ‘British’ house and safety and those behind the hedge melted away.

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They had done it, the enemy had retreated. Klopp gingerly entered the frankly knackered barn to check on the casualties from Dritte Gruppe and was relieved to find that they had just been knocked out and would be fit for action after a stiff drink and a couple of cigarettes. The other casualty from Ballack’s men also would be able to return to action immediately and both Ballack and Breitner would be ok to fight on too as their wounds were just superficial.

‘Der Kaiser’ filled his pipe once more as he listened to Klopp’s report, the enemy had definitely lost 5 men killed as their corpses were still where they fell and must have suffered the same again in wounded whilst 1.Zug had come through with a full compliment of men. He hoped the old man would be happy with their work, he was, but he also knew that the enemy would be back and they would have learnt from this encounter. next time they might not be so lucky……

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Well a cracking game to kick off the campaign and even though it didn’t go his way Des enjoyed it as much as I did (well, perhaps not!) .

I managed to get my JOP’s where I more or less wanted them – basically the classic positions for this scenario and Des did manage to get a couple into cover. Des suffered a bit from the mist effect losing a ‘spare’ rifle section and another mortar I think. Whilst I couldn’t get my lads on the table early I was wracking up the 5’s and so quickly built up a COC dice. Unfortunately for Des I used this to good effect when I had a good set of activation dice, hitting his section out in the open with 2 MG42’s and 5 rifles was going to hurt even outside close range. I really don’t know what he was thinking sticking them out in the open like that especially after I had just shot up his first section from the Barnyard. I did get lucky with hits on his leaders though, killing one outright and wounding another and  after rolling badly on the ‘Bad Things Happen’ chart for one of these his morale went from 8 to 6 and so I knew all I had to do was to try and wipe out the poor buggers in the field to try and break him, I’d also reduce his platoon by a third if I was lucky and it wasn’t a support option.

His mortars were doing a good job though and they nearly wiped out one of my sections but I was saved by our new house rule covering mortars. We had talked about how overpowered they were after our last game when I just mortared the crap out of his men and so to help reduce the ‘death from above’ we hit on this idea:

Each time you activate the mortars you roll a dice: 1/2 you get 2 tubes, 3/4 you get 4 tubes and 5/6 you get a full 6 tubes. 6 tubes gives you the standard 9″ radius as per the rules but you reduce it by 3″ for each 2 tubes less. So 4 tubes = 6″, and 2 tubes = 3″.

The rationale is that some of the tubes might be called to fire on other targets that are being called in from other platoons in the company. The idea worked great, his first few rounds of mortar fire was of 6 tubes and this meant that my section in the barn were stuck under the fire and were suffering, however as soon as he rolled 2 tubes the footprint of the barrage reduced enough that the survivors broke and ran to the rear. If they were suffering enough shock to have pinned them they’d have stayed put obviously but if they weren’t pinned and weren’t broken they’d be able to try and leg it out of the way of the blast zone before the fire increased again.

After breaking his infantry section who were stuck pinned in the open without a Junior Leader to help them rally shock off and then wounding his CO when firing on them again when they finally legged it into cover nearby Des’ morale hit 4. With no chance of him managing to run his most advanced section off the table without being chopped to bits by my reserve section he wisely decided to pull out. He suffered 10 casualties as well as a Junior leader dead from his core platoon and his CO’s and men’s opinions of his Platoon leaders can’t be too good after that – we are going to do that before the next game on Monday. Although I did suffer 4 casualties my morale ended on 8 so got them all back due to the difference with his and I reckon ‘Der Kaiser’ will be a bit popular too. I’m expecting a totally different approach from Des next go though.

Des summed up why I love these rules so much on Monday: ‘I hate this game, you have to think about everything you do constantly and the slightest mistake costs you big time. Fucking brilliant!’.

 

 

 

 

 

 

Operation Martlet, take 2.

A couple of weeks ago Des and I played a game of Chain of Command and have decided to have another crack at doing one of the Pint Sized Campaigns after our attempt at Scottish Corridor ended in abysmal failure. Hopefully as this is a more straightforward ,and potentially quicker, campaign it will be easier to get through.

I got absolutely mullered by Mike and suffered an overwhelming defeat (it was so bad that I stopped doing the write ups, bad form on my part really, it won’t happen again) but as I was relatively new to the rules I reckon (and fervently hope) that I won’t make some of the stupid mistakes that I did last time and so put up more of a fight for Des. Just like last time out the only change I am going to make is that I won’t be using an SS force (see my last post if wondering why, there’s absolutely no way now) and I’ll let you know if we use any house rules for anything as and when we do.

So my lads will be from Kampfgruppe Füller, an ad hoc force from elements of 21st Panzer that have been inserted in the line to fill a gap that has opened between the Hitlerjugend and Panzer Lehr. My mission is simple: prevent the British from advancing to Rauray. The forces that I have at my disposal are 2 Zuge of PanzerGrenadiers, one of which is available straight away and one is being kept in reserve around the St. Nicholas Farm so the 1.Zug will be on their own for the first part of the battle but will hand over the fight to 2.Zug if/when they move through their position. Unfortunately I won’t have access to any mines or wire as we have none and my sections are down to 6 men each, just enough to man a couple of MG42’s though. To compensate for lack of bodies each Zug will be assigned a Pz.IV from 4.Kompanie of the Panzer Regiment (shame they didn’t have their Panthers, but a worthwhile addition nonetheless) and there will be further support with various heavy weapons as well as odd squads of riflemen as and when needed or when we can purloin them from HQ. It is expected that the Tommies will hit us hard with artillery, just like they have been doing since landing 3 weeks ago. There is also a chance that some more armour will be released if possible.

I have decided to just resurrect the lads I used for the last run through, so here’s the plucky lads under my command and good luck to them!:

1.Zug:
Zug Kommandant: Oberfeldwebel Beckenbauer (‘der Kaiser’). 38, Bavarian, an average sort who is an old soldier and a veteran of Spain.

Erste Gruppe (Lt Blue): Unteroffizier Breitner, 24, Bavarian, slightly on the short side he is a former communist.
Zweite Gruppe (Claret): Obergefreiter Klinsmann, 25, Wurttemberger, an average sort from Stuttgart where his family have a bakery.
Dritte Gruppe (White): Obergefreiter Ballack, 21, Saxon, a strapping City boy from Chemnitz, favourite number is 13.

Panzer 411 (Pz IVH): Unterfeldwebel Schumacher, 25, Westphalian, destined to be a tanker. He has been attached to Erste Zug.

2.Zug:
Zug Kommandant: Leutenant Hitzlsperger (der Hammer), 23, Bavarian, former banker, he is tall and thin. Although nicknamed ‘der Hammer’ the men are not fans. (-1 to men’s opinion)

Erste Gruppe (Claret): Unterfeldwebel Völler, 24, Hessian, Party member, model citizen and popular in the unit.
Zweite Gruppe (Lt Blue): Obergefreiter Rumminigge, 21, Westfalian, country lad and close friends with Unteroffizier Brietner from1.Zug
Dritte Gruppe (White): Obergefreiter Krankl, 25, Austrian, a thin and pale city boy from Vienna.

Panzer 414 (PzIVH): Unteroffizier Vettel, 21, Hessian, an average sort of country lad.

Supports and Replacements:

Adjutant: Leutenant Müller, 24, Bavarian, short, thin and pale he is the middle class son of a decorated veteran of the First World War. Nicknamed ‘Der Bomber’. Was Erste Zug’s commander before being posted to my staff. (Will be the second replacement Zug commander if needed)

Ersatz Zug Kommandant: Feldwebel Klopp. 26, Wurttemberger, a strapping bloke and former gamekeeper. Quite religious. (He will be the replacement Senior Leader if needed, currently with my staff)

Ersatz Gruppe 1: Obergefreiter Schweinsteiger, 24, Bavarian, an average sort of lad, another party member. He leads a team of 5 men, willing remnants from another division that has attached themselves to the kampfgruppe.

Ersatz Gruppe 2: Obergefreiter Huth, 26, Berliner, another large man, former Cabaret musician with a face only a mother could love. Again leads a team of 5 riflemen that I have formed from the HQ staff, will be fed into battle if needed.

 

Brief sojourn en France, part 2.

Quick apologies about taking so long posting this part but a combination of not feeling great and some PC problems have meant it has taken a while….

After a quick change of plan when we were about to set up we decided to go for a late war Soviet vs German game using the same table as the last battle. As we couldn’t decide which direction we preferred to play a dice was rolled and we ended up playing from opposite sides of the table than last time. This was going to be an encounter battle with both forces tasked with exiting off the other side of the table, classic wargame style. So after picking our forces and hatching plans we got to it.

I had at my disposal the following:

  • Heavy Panzer Company (Excellent)
    • 3 x King Tiger
  • Recon Company (Good)
    • 5 x Puma
  • StuG Company (Good)
    • 3 x PzJgrIV
  • Panther Btln (Good)
    • 2 coys @ 3 Panther
    • 1 coy @ 4 Panther
  • PzIV Btln (Good)
    • 2 coys @ 3 PxIVH
    • 1 coy @ 4 PzIVH
  • Armoured PzrGren Btln (Good)
    • Pak 40 75mm ATG (Schlepper)
    • 75mm Inf Gun (Truck)
    • Sdkfz 251/2
    • 3 x Coys
      • 3 Armd PzGrens (Sdkfz 251/1)
      • 1 MG (Sdkfz 251/17)
      • 1 Sdkfz 251/10
      • 1 Sdkfz 251/9 section
  • Motorised PzGren Btln (Good)
    • Pak 40 (Truck)
    • 75mm IG (Truck)
    • 81mm Mortar (Truck)
    • 3 x Coys
      • 3 Motor PzGrens (Trucks)
      • 1 MG (Truck)
  • Off table
    • 150mm & 105mm Battalions

 

Whilst Comrade Jonathan Elliski had:

  • 1 x Recce Armoured Car company (Good)
    • 4 x BA64
  • 1 x Assault Gun Regt (Fair)
    • 4 x SU85
  • 1 x Hvy Tank Regt (Fair)
    • 4 x IS2
  • 2 x Tank brigades
    • 1 x 76mm field gun + truck
    • 2 x 12.7mm AA truck
    • 3 x medium Tank battalions (all were Marginal)
      • 8 x T34/76
        4 x T34/85
    • 1 x Inf battalion (1 was Good/1 was Fair)
      • 6 x SMG inf stands + truck
        3 x SMG stands (desant – attached to tank battalion)
        3 x ATR stand + truck
        1 x 45mm ATG + truck

Off table artillery was:

  • 2 x 76mm battalions (on +1 availability)
    1 x 122mm battalion
    1 x 152mm battalion

 

I clearly had the qualitative advantage this time and was hoping that this would help negate the disparity in numbers.

I split my force into 2 roughly equal Kampfgruppe with the Armoured infantry and Panthers tasked with taking the crossroads on the left and then exploiting forwards along the road, they would be led by 3 of the Puma platoons and supported by the 155mm battalion. The truck borne Infantry supported by the assault guns and led by the remaining 2 Puma platoons would go hell for leather for the town and hold it if possible. Whilst this was happening the PzIV battalion was to head across the middle of the battlefield for the lateral road near the enemy’s startline and then exploit either left or right as the situation dictated. The Tiger company was to take position on the long ridge to the left rear of the town to cover the advance of the Pz IV’s and to act as a reserve. I had also planned to put my troops into battle over a few moves so that I could change plans if needed and also to not show my hand too early.

Jonathan and his red horde won the initiative and took a typically bullish Soviet approach with all of his units hitting the table from the off. He had had a similar idea as me it seemed pushing a Tank Brigade down each of the cross battlefield roads, one headed for the town on my right and one headed for the crossroad on the left. His heavy tanks waddled towards the small wood in the centre but apart from them there was a huge gap between the two forces. Pretty soon our respective recce types clashed with mixed results, on the left I managed to get onto the ridge by the crossroads and cause the Soviets to duck into the wood for cover, on the right I got bounced out of the town and passed a message back to the following infantry to deploy across the road and into the woods and get ready for company! The battle now split into 2 battles on the flanks which were quite close run things.

Over on the left the Soviets quickly abandoned the road and the mass of tanks swung round the right whilst the majority of the infantry and the surviving recce holed up in the wood along the road. I managed to place 2 companies of Panthers into position along the ridge and down by the farm just in time to face this massive onslaught, whilst deploying a company of infantry into the wood on the extreme left as a back-stop position and deploying the battalion heavy weapons in the small copse. The remaining 2 Halftrack companies along with the larger Panther company were swung round towards the ridge across from the swamp to try an outflanking manoeuvre but came up against the SU-85’s Jonathan had left here. The fighting around the farm and crossroads was very intense with the awful Russian troops having a very hard time registering any hits on the defending Germans who were happily content to sit in whatever cover they could find and whittle away at the masses of tanks. I had also won the artillery duel over here too with my gunners far out performing their opposite numbers.

On the right the Soviet infantry quickly took possession of the town and my Infantry had shaken themselves out into a line to try and stop a Soviet breakthrough, hoping to buy enough time for the PanzerJagers and Tigers to come up. Things didn’t look to go too well initially with a FUBAR with one of my barrages coming down on the chaps that called it in causing a complete company of infantry in the woods to become suppressed just as the Soviet tanks and SMG wielding tank riders hit them in a close assault. This caused a hole that looked like it would be enough for the godless Bolsheviks to exploit as the are wont to do but they came acropper through a combination of last ditch defending from the remaining infantry, a timely intervention by the company of JagdPanzer IV’s and an absolutely heroic stand by a platoon of Puma armoured cars that swatted off numerous attempts to destroy it whilst taking out T-34/76’s with gay abandon (again helped greatly by the disparity in troop quality).

In the middle my attempt at inserting the PzIV company into the rear of the Soviets nearly came unstuck as the company of IS-2’s emerged from the wood and started knocking out platoons from long range, however after some judicial use of smoke and scarpering off as quickly as I could I managed to get the survivors out of harms way. About this time my King Tiger company had also taken up its post to cover the rear of the advancing PzIV’s and they seemed to entice the Soviet heavies onto them like giant armoured sirens, surviving a long range salvo and causing one of the Soviet behemoths to brew up in the return fire.

It was at this point in proceedings that Jonathan decided that it was pointless to carry on and risking a meeting with the NKVD was better than trying to bludgeon his way forwards. By now he had lost nearly all his tanks and my PzIV’s and flanking Panther company were about to break into the rear of his survivors on the left, I wouldn’t have been able to retake the town on the right from him as my infantry over here were too weak after their heroic defence but once the Tigers had finished with his heavy tanks there was nowt stopping them from trundling into the rear of that position too. So, another great game came to an end (the amount of FUBARS rolled with our artillery during this game was amazing causing some great moments of fun!) and Jonathan’s new table was well and truly broken in. It was good to play FFT3 in a WW2 setting as I’d only done so once before and they did stand up well, showing that you don’t have to fleece gamers by bringing out rules and stats ad infinitum just to make more money (you know who I mean!), just write one good set of rules and bung all the stats you need into one edition. We did have a chat about some things that might be worth trying out in future games, such as a rolling a df10 for Quality tests as sometimes it just seems pointless trying when you’ve got shite troops and infantry will have more of a chance of sticking around too after they’ve been hit.

Again many, many thanks to Jonathan for a great weeks holiday in his lovely place it was truly fantastic. I’m already looking forward to next years trip and hopefully I will be joined by a couple of others so that we can have a some proper big games.

Club Night 24/09/18: 20mm IABSM, Belgium 1940

It’s has been far too long since I’ve done one of these but an going to try and get back in the habit of doing them again. Anyway, Monday saw Ian put on a nice 20mm WW2 game of IABSM. Daren and I were taking the part of the filthy Bosche whilst Des got to take the plucky Tommies. We were tasked with securing a small hamlet and had quite a nice force to do so with having the following:

  • 1 Heavy weapons platoon of:
    • 1 75mm Infantry gun
    • 1 37mm AT gun
    • 3 Sustained fire MG34 (we attached 2 to the Infantry platoons)
  • 2 Infantry Platoons
    • 3 8-man sections with attached MG34
  • 1 recce Platoon
    • 2 Sdkfz 222
    • 2 Sdkfz 221
  • 1 Pz-38t Platoon
    • 4 tanks

After looking at the terrain we hatched a devilishly simple plan. Daren would take the tanks and one platoon and head straight up the road whilst I would take the armoured cars and the other platoon and try and flank the buildings along the right hand road. Daren would take the Heavy weapons too to help neutralise any opposition.

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Table looking from where ze Germans entered.

So with our plans ready we got to it. Daren advanced through the trees to near the Y-Junction with his tanks and drew the fire of a 2pdr located between the houses on the road and a Boyes AT rifle team hiding in the hedges at the junction. In the meantime my Armoured Cars were making their way forwards along the right hand road heading to the T-junction. Daren’s luck was in as the fire from the Brits failed to knock him out but did cause his lead panzer a mobility loss and so he had blocked the road. As his weapons were ok though he returned fire on the Boyes team and the following tanks deployed amongst the trees. Our infantry platoons were still advancing behind on blinds.

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‘Keep a look out mit ze Minzi Pies Hanz!’
mde
‘It is all a bit quite, Dieter!’

Things settled down to a duel between the Boyes and 2pdr and the Pz-38 platoon for a while, Daren made short work of the Boyes team and started firing on the 2-pdr which managed to brew up a tank. The return fire from the remaining tanks managed to kill all of the AT gun crew bar one brave soul who stuck to his task and kept up the return fire as best he could (obviously with an eye on getting himself on the cover of Victor Book for Boys one day!). Indeed this stout son of Albion eventually knocked out another Pz-38 before he was finally made to retreat, in the process earning himself the admiration of us all and no doubt a citation for a fanny magnet from his CO too.

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‘Lumme Corp, don’t bleeding well miss.’
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‘Bugger!, you knocked my arm you clumsy sod, now we’re for it!’

Whilst all this was going on we had spotted a rifle section lurking along the hedges where the Boyes was and I duly made short work of them with the combined fire of my cars. I also moved my infantry platoon up into the hedged enclosure between the junctions to prepare for an assault on ‘my’ side of the hamlet. This drew some ineffective mortar fire which was lucky as the infantry were pretty bunched up and fire from a Vickers in the wrecked roof of one of the houses, I managed to get away with only 3 casualties and a few bits of shock and spread the Landsers out and headed for cover.

‘Himmel, Tommies in ze hedges, make mit ze shootings schnell!’

The battle then developed into a firefight as another British rifle section popped up along the stone wall on the right of the buildings and we got the second infantry platoon and the heavy weapons into action too. Unfortunately for Des our lads were better shots and assisted by the automatic weapons of the recce boys and the HE fire from the tanks and guns pretty soon gave the Germans the upper hand shredding the second British rifle section and knocking out the Vickers.

‘Tally-ho lads, lets get up and help out, oh…..’

The Brits did have one hope though as a reinforcing platoon of Infantry accompanied by an A9 appeared on the road on the right, unfortunately my armoured cars hit the infantry pretty hard causing them to scatter and go to ground whilst taking shack and casualties. With time running out and the German weight of fire being so strong we called it a night. All in all a nice straightforward scenario which would have turned out very different if we had stumbled on Des’ other 2pdr and it had taken out the rest of the tanks or some of my armoured cars. Thanks to Ian for putting the game on, he has a fine collection of toys which are always a joy to behold, and thanks to the chaps for making it fun. Hats off to my Armoured Car boys whose devilish shooting helped us secure a win although man of the match was definitely secured by the plucky Tommy on the 2pdr.

EDIT: Some more pics that I forgot to load up in my hast to get the post up!

 

 

Colours 2018 – game report

Right, now I’ve sorted out some technical issues I can get this post done!

Saturday saw me up and at ’em at 5 o’clock so I could get the first train to meet Daren at Tulse Hill so we could get on the road to Newbury Racecourse to attend Colours. We were putting on Daren’s cracking game centred around the fighting for Son Bridge during the Market-Garden operation in WW2 (the Arnhem campaign if anyone doesn’t know). Unusually for us we hadn’t had a chance to do a full run-through as both Dan and I were on two different Mediterranean islands when the club was last open for an all day game but we had discussed solutions to some issues in the few partial games that we had so were confident things would run smoothly.

Luckily we had no problem on the journey to the show and were in and ready to set up by half 8, even though we were down as being from SELWG (oh, the horror!!) on the organisers sheets and in the programme which caused a touch of confusion when signing in, and pretty soon the table was ready to rock and Dan and Bart arrived pretty soon after too. After Daren had finished setting the forces on the table it was time for a quick tea/coffee and obligatory bacon roll and a quick spin round the traders before the public were let in. I had a quick chat with Ian at the H&R stand about some of the planned Swedes in the pipeline (no plans for the BILL atgm but I’ve been in contact with Andy since and it might be a goer, fingers crossed for that!!) and checked out the models for the up-coming releases, there’s some very nice trucks coming soon that’ll make Warsaw Pact and ‘non-aligned’ players very happy! Then a quick visit to Pete at Baccus to get a few bits and to have a quick chat about next years Joy of 6 as there’s been talk of more than one Warlords game being taken and I wanted to check it’d be ok – apparently the more the merrier so all good there.

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So with everyone back from the traders we were ready to go and started the game just before the doors were open. Dan and I were in charge of both the Irish Guards advancing along the road and the US Paras dug in around the bridge, Bart was trying to stop us with Kampfgruppe Walther and was expecting some reinforcements later. Our plan was quite simple – barrel up the road as quickly as possible and by pass any tough pockets of resistance. Before we get stuck into the action though some shots of the battlefield before all the nasty shooting and stuff started! (as usual you can click on pics to make them bigger)

Dan had developed a fire plan for the first 5 moves which we thought would allow us to get past the PAK-40’s lurking in the first wood and maybe neutralise the second line of defence. We were also allowed to deploy the ‘Purple Smoke’ from the off to bring in a Tiffy strike too. Unfortunately things started to go wrong from the off. First of all the Typhoons didn’t make any impact on the waiting anti-tank gunners and neither did the application of HE from the 25pdrs, and soon a couple of armoured cars were brewed up whilst the long line of traffic behind them slowly started inching their way forwards. We decided to push the recce types forward hell for leather and they fell prey to, as Dan said, ‘A filthy Hun trick’ of being ambushed by Panzerschrecks. Bart also started calling in artillery onto the head of the column behind the Armoured cars and unfortunately for us his shooting was very precise causing the lead vehicles to become disorganised and supressed which slowed things down for the following units.

We did mange to knock one of the Pak 40’s out with an artillery strike but the other one led a charmed life and started taking out the lead Shermans. Our problems then went up a notch when we realised that we had miscalculated just how fast the Armoured Cars would be able to move and they were hit by our own guns when they lifted forward from the wood, a situation that was exacerbated when some RAF type missed his target and dropped his bombs smack on the survivors! Just to make things even nicer for the Irish Guards Bart’s artillery had a particularly effective couple of stonks in which he took out the majority of one of the infantry platoons when their carriers were knocked out. So a sticky start to say the least, so we decided it was time to get off the road.

We managed to eliminate the pesky infantry and their nasty anti-tank weapons and the last surviving PAK-40 finally succumbed but only after being shot at by a whole troop of Cromwells! However it had taken about 4 moves to get past the wood along the road and the Cromwells that were now free to go round the other side were having problems with the boggy ground (we had to dice for each model more than 4″ off the road and not in fields to see if the bogged down for a move) which slowed them down somewhat. Once past the wood however meant that we were now in range of the 2 Panthers deployed along the left hand road and they soon started taking out vehicles with gay abandon. So, we got the Purple smoke out again and trusted in the RAF to sort them out. Unfortunately we didn’t account for the German ack-ack boys who were on fine form, the first mission saw the Tiffy’s manage to miss both of the Panthers albeit unscathed but the second pair off the cab-rank weren’t as lucky, one copping a hit from an 88 that caused it to explode whilst the other was badly damaged by the Quad 20mm that was accompanying the Panthers. The Yanks by the bridge did have some success though with their mortars and artillery making short work of the quad 20mm halftrack and 88 that were posted on the other side of the river. The only other notable success was the taking out of a Marder around the hamlet but at the cost of a couple of Shermans.

Not happy to sit in the edge of the field that he was in waiting for more attention from the Brylcream Boys, Bart decided to attack the head of the column with his Panthers and they set off for the junction merrily dispatching more British tanks whilst laughing off all attempts to take them out. We did manage to supress them and their accompanying AA  once but that was as close as we got to a victory all day where they were concerned, even repeated strafes from the RAF didn’t work, and pretty soon the area around the road junction was a terrible scene littered with burning vehicles. The right hook around the wood by the Cromwells didn’t fare any better with a StuG and a Marder soon taking out half their number for the loss of the Marder. Luckily for us time was running out at this point and we decided to call it a day, with Daren declaring a victory for the Germans. For the loss of 2 Marders, 2 PAK-40’s, an ’88’, a Halftrack mounted quad 20mm and a few infantry teams Bart had destroyed: 6 Armoured Cars, a Platoon of half tracks plus their infantry, a Typhoon (and badly damaged another), and 20 odd tanks – we were running very short of knocked out markers by the end!

 

To be fair the dice gods were with Bart for most of the day but it did show just how difficult it must have been in real life, once the road was blocked it slowed the advance to a crawl not to mention ‘suppressed’ and ‘disorganised’ vehicles also slowing things down. It was lucky for us that the Germans were limited to only 4 rounds of artillery fire as it would have been so much worse for us if they had more. We spent some time discussing ways that we could improve things and are all keen to get the game on at a club Big Game Saturday to really get stuck into it and are thinking of maybe taking it up to Joy of 6 next year.

Apart from the playing of the game it was really cool to see the interest in the game, we had people around the table nearly all day long and some were coming back throughout the day to check on the progress of the advance (or lack thereof!). It was also great that we solicited as many quotes from ‘A Bridge Too Far’ from people, racking up 8 ‘this is the wide bit’ during the course of the day, it was a major inspiration obviously. It was genuinely nice to engage with everyone, (thanks for introducing yourself Greg by the way!), with people saying nice things about the game, models and terrain and thankfully we didn’t have any rivet counting annoyances this year!

Of course big thanks go out to the chaps who made it a great day out as usual and a good humoured game played in the right spirit, although Dan did look a bit twitchy at one point after yet another of Barts dead eye dice rolls! Special thanks must go to Daren for all his brilliant work in making the terrain and for coming up with the scenario as well as letting us use his terrific models. Mind you I did the Purple Smoke so, you know….

 

Son Bridge ’44 at Colours – Preview

Just like last year an intrepid band from the South London Warlords are heading off to put on a display game at Colours tomorrow (we when I say intrepid I mean me, Dan, Daren and Bart). Again like last year we will be using Daren’s lovely 6mm kit and his spiffing terrain to try and recreate the action around Son bridge during Operation Market-Garden.

Unfortunately I was away on hols for the final dress rehearsal so haven’t got my usual teaser photo’s but will post what I do have, rest assured Daren has come up trumps again with the terrain. Both the village of Son and its bridge are brilliant and done with the usual level of meticulous detail we’ve come to expect from the good Bombardier (he’s just a massive show off really!!). Anyway, as usual, please stop by and say hello if you are around – the organisers have put us down in the programme as being from SELWG (oh the sacrilege!!) but we’ll be sporting our spiffing new club attire and should have a ruddy great big SLW banner up as well so it’ll be hard to miss us.

Again apologies for the lack of numbers but here are the teasers, full report and pics Sunday or Monday.

Preparations for Colours 2018

Once again Daren, Dan and myself will be flying the flag for the South London Warlords at Colours this year. As is our wont we will be putting on a 6mm game, this time set in WW2 and in particular the action around the Son bridge during Operation Market garden. As this one is going to be a large one we will be assisted by a few other clubmates we already have Bart on board but have realised that the 15′ length of the table means that we are going to have to rope in a few more!

Also as usual Daren has pulled out all the stops to model the terrain and we will be using his lovely collection of GHQ kit to try and make sure that XXX Corp can push through the ad hoc German defenders and link up with the American Para’s holding onto the bridge. Although everything isn’t quite ready yet we have done a couple of quick playthroughs of the rules (Micro Armour from GHQ) to acquaint ourselves with them again and to hash out any scenario specific bits that we want to bolt on to add a bit of flavour to proceedings.

So to whet anyone’s appetite that might be interested here’s a few pics of the practice games (as usual click on them to see larger). I’ll be adding another post once we have the full dress rehearsal in September with more details and pics.