CoC Campaign: Crossroads, Closing the Gap. Intro.

Myself and Des have embarked on a new CoC PSC, and one that is very intriguing indeed. It is produced by PTO Games and you can pick up here from Wargames Vault https://www.wargamevault.com/product/151925/Crossroads-Closing-the-Gap. It is set in Normandy right at the end of the fighting there and in particular the 4th Canadian Armoured Division’s attempt to bottle up the German units retreating from the Falaise pocket. The campaign focuses on the actions around the village of St. Lambert-sur-Dive carried out by a battle group consisting of B Coy/Argyll & Sutherland Highlanders and the tanks of C Sqdn/South Alberta Regt under the command of Major David Currie (who would win the VC for his leadership in this battle).

The German’s have a mixed force consisting of an infantry platoon that fights for the first 4 battles falling back after each one no matter the result who then hand over to a Fallschirmjager platoon who conduct the fighting in the village itself, both of these platoons also have the chance to pick up the odd panzer here and there too. The Canadians are limited to one platoon which receives only one limited amount of replacements inbetween the two halves of the campaign and they are also limited to the the 15 Sherman’s of the Alberta’s so if they somehow lose all of their tanks they don’t receive any more – they do also have a platoon of M10 Achilles on hand too though.

As usual I will be playing the Germans but unusually to me we are playing in 15mm. I’m going to go with some characters from my previous campaigns but splitting them into the two different units, so meet ze gang cos the herr are here…


Heer Zug Kommandant: Unterfeldwebel Hamann, 26, Bavarian, the company gambler and was a journalist.

  • Erste Gruppe (Black): Obergefreiter Schürrle, 22, from Pfalz, a city lad from Ludwigshaven.
  • Zweite Gruppe (White): Gefreiter Rösler, 22, Thuringian, a former gamekeeper.
  • Dritte Gruppe (Red): Obergefreiter Pogatetz, 21, An Austrian, from Graz, nicknamed ‘Mad Dog’.

Fallschirmjager Zug Kommandant: Leutenant Hitzlsperger (der Hammer), 23, Bavarian, former banker, he is tall and thin.

  • 2nd in command: Unteroffizier Klopp. 26, Wurttemberger, a strapping bloke and former gamekeeper. Quite religious.
  • Erste Gruppe (Black): Unterfeldwebel Völler, 24, Hessian, Party member, model citizen and popular in the unit.
  • Zweite Gruppe (White): Obergefreiter Rumminigge, 21, Westfalian, country lad.
  • Dritte Gruppe (Red): Stabsgefreiter Krankl, 25, Another Austrian, a thin and pale city boy from Vienna.

We have already fought through the first two fights and I will be posting the write ups either later today or tomorrow.

Chukkawanna Creek, once again. 15mm, Crazy Horse’s Fury rules.

Another Sunday, another trip round Des’ for a game and another belter. We were joined once again by Phil plus wargaming luminary, and top bloke, Per Broden to play a game of Phil’s excellent Plains War rules ‘Crazy Horse’s Fury’. Once more I would be donning the headdress of a Chief of the Lakota defending my pony herds and village from the not so tender attentions of Des & Per in charge of the Long Knives.

This won’t be an in depth write up as the game was a fantastic swirling fight along the whole length of the table with charges, massive melees, units retreating, routing and feinting all over the place, dismounted cavalry blowing away swathes of braves before being hit in the rear or flank, my Chief very nearly copping it and Crow Scouts. Always the Crow Scouts.

The game was an absolute blast as usual with the balance toing and froing all the way through and I just managed to pull of the narrowest of narrow victories right at the end of the day after very nearly losing the village and my chief. The women and children could sleep soundly without fear, the ponies were moved to safety, much coup was won or lost and many weapons were recovered. Oh, and the battle site lived up to it’s name with the US Cavalry rolling more 1’s than I’ve ever seen in a game before and only winning the initiative twice all day, brilliant!

The rules were nice and easy to get back into although we all did suggest some tweaks when Philip asked us and some might be added soon, when he has finished re-jigging things I shall ask if it is ok to post them on here so that people can download them.

Anyway here’s tons of pictures to look at and hopefully enjoy, remember if you click on them they get bigger! Terrain is Des’, figures are all Philip’s and 15mm.

Beyond Le Plessy, Normandy 1944. 15mm IABCM

Sunday saw myself and Philip pitch up at Des’ shed o’war to play the second game in his set of linked battles of a (fictitious) British attack on German positions north of Caen in 1944. I had played the first game against Des a few weeks ago but I stupidly forgot to charge my phone so couldn’t take any pictures hence the lack of report on it! Figures and models are all 15mm from Des’ stunning and impressive collection and all the lovely terrain is his as well. Rules used are our dice activated version of IABSM -I Aint Been CoC’d Mum, as seen in the 2019 Lardies Annual.

‘O’ Group, Btln. HQ, 14 Essex Regt, just North of Plessy:

“Right then chaps, listen in. Yesterday ‘A’ Company tried to break through and suffered a bloody nose from some very determined defenders from Kampfgruppe Darchin. However they did manage to write down the Jerry forces (we expect the defenders to be short at least one platoon and definitely 2 Panzer IV’s) and secure a good start line for todays attack running through the two orchards and the village. 1 Platoon from A Company has remained in the north part of the village and will be under command for today’s action, you will also be supported by battalion 3″ mortars and a troop of Churchills from Brigade’s attached Squadron, I have ordered up a stonk from the Gunners too which will be your cue to get the ball rolling. Your task is to take the remainder of the village and breach any further defences to open the road to Caen. I’ll leave you to co-ordinate with mortars and tanks. Good luck.”

‘O’ Group, C Coy. 14 Essex:

“Alright then everyone it’s our turn now. When the artillery starts to land on the orchard behind the village I want 9 Pltn to push forward a small patrol from their position in the right hand orchard through to the end of the orchard across the road to try and spot if the Jerries have anything in the Farm complex or along the hedges between there and the orchard that is getting stonked, once patrols are back then to advance through orchard, take any enemy under fire and develop attack either on the farm or into the central orchard beyond the village. 7 Pltn is to move through the orchard it is located in on the left to the end nearest enemy and then locate any enemy in the wood to the front. Once located enemy is to be engaged with fire then assaulted if feasible. 8 Pltn is to deploy behind 7 Pltn and pass through on my order to carry on the attack on the left flank which will be the main effort. Once they are moved through then 7 Pltn will act as Coy reserve. 1 Pltn, A Coy is to clear the rest of the village and then will be deployed to either support the attack on the woods or to the right flank. Troop of Churchills to be deployed as I see fit to either shoot infantry into positions held by enemy or tackle any armour. Once the line of the wood to the farm has been secured then await further orders. All clear? Good. Questions?”

cof
cof

And so we began…

There was a German blind in the village immediately to my front which I quickly scouted out to find it was nothing more than a few stay behinds making noise as cover for the enemy to withdraw. With that knowledge I started moving 1 Pltn forward all the time trying to spot any nasty surprises in the wood to the left. At the same time I moved my own patrols forward on the right (dummy blinds) to try and spot any Germans in the farm or in the vicinity of the central orchard. As both dummy blinds spotted nothing I then moved 9 Pltn forward until they reached the end of the orchard where they finally were fired upon by the survivors of the enemy section that had withstood the pre-game stonk of the orchard. They also drew the attention of a Panzer IV lurking next to the farm! 1 Pltn had also spotted a Panzer IV lurking in the wood and both platoons swiftly got their 2″ Mortars busy smoking the enemy tanks to block their view. 1 Pltn quickly dashed for cover in the houses and gardens to avoid the incoming HE fire from the tank but also sent their PIAT team forward in a dash to the garage building at the end of the village. This building looked like it could be used to get a tricky shot away on the tank in the woods and 216 Jenkins on the PIAT quickly made his way up stairs and to the window. Having a spring action bomb thrower came into its own as he managed to get a couple of shots away (try doing that indoors with a Bazooka or Panzerschreck!) which didn’t do any damage but this attention and the smoke blocking its view caused the tank to withdraw. Meanwhile 9 Pltn was quickly winning the firefight with the Germans in the central orchard whittling the defenders down quickly.

Next up 7 Pltn advanced through the orchard and spotted an enemy AT gun and immediately took it under fire from 2 sections and the platoon 2″ mortar, pinning the crew and causing casualties. About this time too the Company CO along with the 3″ Mortar FOO moved into the rear of the village and immediately got on the blower to bring down fire on the German section in the central orchard to help nullify the threat there and to help the attack progress. The mortars came in quickly and bang on target (a feature of the day happily for me!) and with the combined efforts of the fire from 9 Pltn and the stonking pretty soon the defenders were all killed with only their NCO seen legging it for safety. Now that this position was cleared 1 Pltn was ordered up out of the village to move towards the vacated enemy position. I also called the Churchills forward to advance between the village and 9 Pltn on the right as I now knew the location of the enemy tanks and thought this position would be a good one to hold them in before committing them further.

Over on the right 9 Pltn pushed a section along the hedges towards the farm to check it out which was countered by the Germans moving their Panzer IV across behind the farm on our right flank and firing on them, which was quickly countered by a smoke round from the 2″ completely blocking it’s view causing it to withdraw and allowing 9 Pltn to move the PIAT team forward under its cover. With that threat dealt with 9 Pltn then advanced the remaining 2 sections out of the cover of the orchard aiming for the hedges to the left of the farm which unfortunately wasn’t as empty as I thought and erupted with the terrifying sound of a MG42! The resulting fire decimated one section and caused casualties in the other one supressing them both. However fire from the third section lining the hedge, the platoon mortar and supporting fire from the tanks and 1 Pltn quickly eliminated this new threat and the lone survivor was seen abandoning the MMG and making for the rear.

Meanwhile, over on the left flank, 7 Pltn had slipped a section out of the orchard tasked with working around the flank of the enemy AT gun which was still being shot up by the rest of the platoon to assault what remained. Unfortunately they instead were taken under brutal close range small arms fire from an enemy infantry section located just inside the treeline. Although the section suffered terribly the enemy also suffered from a withering fusillade from the remainder of the platoon which quickly either killed or routed the ambushers. With the threat of the enemy infantry gone and the AT gun also neutralised 8 Pltn pushed quickly through 7 Pltn’s position and deployed ready to push through the woods with 7 Pltn now moving into reserve as per plan. 8 Pltn were soon in action as their left hand section made contact with the retreating crew of the AT gun and much to everyone’s surprise came off worse in the ensuing close combat! Then the tank that had been in the wood earlier appeared at the rear of the wood and started lobbing very inaccurate HE shells about (poor Philip had terrible luck doing this all day much to my amusement). 8 Pltn quickly pulled their men back and the shout went up “Bring up the PIAT”, and with that the plucky team dashed forward through the trees but couldn’t quite get into a position to get a shot off. Luckily for them though the German tanker ordered his vehicle to reverse and the driver gave it a bit too mush and the metal beast presented itself side on, the first shot from the PIAT missed but the team worked quickly and got another off which slammed into the tank and caused it to brew up immediately! With the enemy seemingly cleared from the wood 8 Pltn then sorted itself out into formation to await further orders.

And then the tank battle started. After being thwarted in its attempt to chew up 9 Pltn by judicious use of smoke the Panzer IV on our right moved round to the left of the farm again and started to engage the Churchills and a tank duel quickly started which seemed to take over the battle for a good while, and resulted in one Churchill being knocked out but the Panzer IV suffering slightly from non-penetrating hits that caused it to briefly pull back out of line of sight of the remaining two British tanks. This was also when a third Panzer IV revealed itself and lurched forwards making for the right of the wood and looking to insert itself between 8 & 1 Platoons whilst using the orchard to cover itself from my tanks. Once again the shout went up for the PIAT and the ever ready Jenkins from 1 Pltn rushed forward into the road through the orchard and with his last 2 rounds dispatched the advancing Panzer. With the death of this tank the Churchill troop commander ordered his other surviving tank to sweep round the orchard along the main road to try and take the remaining Pz IV in the flank either dispatching it themselves or in concert with his tank. Sadly this wasn’t to be as the Germans had a Jenkins of their own and it was ambushed by a hidden Panzerschreck team as it neared the burning wreck of the recently brewed up panzer.

Taking stock of the situation I knew that I had wiped out one enemy section, one was reorganising and badly shot up in the cornfield on the left past the woods, one MMG and an AT gun were also kaput and 2 tanks were knocked out but I knew the enemy must still have some troops left so I decided to soften up some possible locations before renewing the attack. I had already been mortaring the wood to the rear of the battlefield as I figured that is where I’d place an AT gun if I was defending but now decided to switch fire to the two buildings either side of the road just past the wood. After I had stonked this position for a bit I was going to push 8 Pltn through the wood to take the buildings and hence secure the exits from the village. 7 Pltn were to get ready to advance through 8 Pltn once this was completed whilst over on the right 9 Pltn, whose two sections still stuck in the open were now taking harassing fire from the remaining panzer, would try to go for the PIAT hat-trick whilst the remaining Churchill moved up to help. 1 Pltn was to wait for the last Pz IV to be taken care of before moving into the central orchard and setting up a base of fire to help 7 & 9 Pltns to advance further.

Unfortunately for me my mortars, which had been spot on all day, now decided to go way off target and the stonk on the two houses landed way off over on the left flank landing on the shot up enemy section in the cornfield. More misfortune followed as the two sections from 8 Pltn that I was moving up under cover of the barrage stepped out a bit too lively and just broke cover from the woods triggering an ambush by an enemy section lurking in the flowerbeds, the devastating close range fire saw the PBI take casualties and they fell back to the edge of the wood. Luckily the mortars were dragged nearly back onto the original target and the ambushing German section now found themselves under the fire of the battalion mortars. However this didn’t mean the end of the suffering of 8 Pltn as a MMG configured MG42 now opened up from the edge of the cornfield further piling on casualties and causing the 2 sections to break back through the woods. While this sanguinary scene was playing out over on the right 9 Pltns PIAT team had worked its way along the edge of the farm through the pigsty and was ready to fire a shot off on the last panzer. Philip was now fully suffering from PIAT terror and switched the tanks full attention on the plucky team killing one of them and causing the survivor to fall back into the pigsty (insert own jokes here!). What this did do, however, was to allow my Churchill to move up into a position to take the German tank under fire again which it did, and whilst hitting the target didn’t cause it to brew up it did convince the already rattled crew to bail out and head for the rear.

With this action we decided to call it a day. Philip’s lads had put up a very spirited defence causing a lot of casualties to my lads with both 8 & 9 Platoons suffering a section+ losses each and my supporting Churchills down to 1 tank too. However with my mortars now on target and causing casualties to the Germans in the flower beds and the largely intact 1 & 7 platoons ready to move forwards once the mortars had finished their work we said that the Germans would have withdrawn and the Brits would have consolidated on the line they held from the far edge of the wood, the central orchard and along to the farm. So the scene is set for the next battle when B or D Company take over but will probably be facing a fresh German unit.

Many thanks again to Des for putting the game on and for Philip for being a cracking opponent as usual, it was a tense but fun affair with a grate narrative and some fantastic bits of action. Also I do have to say again what a joy it is playing on such a terrific table, top work Des!

15mm GdA: Austrians vs French somewhere in Saxony, 1813

A few months ago I had the pleasure of popping round Des’ for a game of Napoleonics using his fantastic collection of 15/18mm kit and his fantastic newly finished buildings. I really should have posted about it a lot sooner but got hit with a lot of life shit recently – moving flats and spending some time being really quite ill due to Shingles, 2 bastard colds and a dose of COVID which has really made me lose the old mojo! Sadly with the passage of time the details are a bit vague so here’s a bit of a photo dump as it was a cracking day’s wargaming as usual.

I was playing as the Austrians and had command of 2 Brigades of line infantry and a Brigade of Kurassier with a Brigade of Grenadiers in reserve and was tasked with forcing the French forces in front of me to retreat from their position, especially the beautiful village to my left. My plan was to ignore/mask the village and to concentrate on forcing the French back from the ridge in the centre so that it might maker the occupation of the village untenable. Failing this I would assault it with the Grenadiers when they arrived. The cavalry would swing round the right flank to hopefully distract or pin French forces enough to prevent them from interfering whilst the assault on the ridge went in. Nice and simple.

The game was a blast and I tried to do something very strange in a Napoleonic game – I tried very hard to keep the battalions spaced out so that they would be able to deploy into line and not crammed ‘unrealistically’ together as is seen so often. It was a struggle but not impossible to do and it meant that I had to attack in two lines which I thought was ace! Apart from the struggle for the hill which swung back and forth there was a fantastic clash of Cuirassiers on the flank which was made all the better because Des had the Saxons out – possibly the best looking cavalry ever fielded. We also had a good conversation about why do rules have such set, rigid turn sequences and maybe it’s time that they were done away with – but there will be more about that in another post soon.

Prairie Grove, Arkansas, December 7th, 1862: 15mm ACW, Fire & Fury

Once again I made my way round to Des’ magnificent Shed o’War for another game and this time it was for a game of my first wargaming ‘love’, ACW. We would be using Des’ lovely 15mm collection and the new edition of the excellent Fire & Fury brigade level rules.

The scenario we would be playing is the Battle of Prairie Grove where a small Union force of 2 brigades from the Army of the West is chasing a Reb force from the Army of the Trans-Mississippi that has turned to engage at the great defensive position along the wooded ridge and hopefully destroy the pursuing force before the rest of the army catches up. The Confederates had more bases in their units but the Union had a qualitative edge, I was taking the role of the Union commander. The one thing changed from the scenario as written was the dismounted cavalry was replaced with infantry.

Map of the battle from the Confederate Lines

My plan was quite simple: I was going to take the Rebs under fire with the batteries of Herron’s Division from the Knoll and once I had seen off or destroyed their batteries, I would advance Orne & Huston’s brigades to ‘The Bench’ and try and work round the flank or assault their line if it had been weakened by my artillery once it had switched targets from the enemy guns. I was expecting another Division to enter the battle between points A & B on the map and would direct them as required but my initial thoughts were to use them to aim towards the Morton house to threaten the other flank of the Rebel line and tackle any reserves that might be lurking along the road.

The first few moves whizzed by as I moved my 2 batteries onto the knoll and edged my infantry forward to support them whilst engaging the Rebel artillery with Murphy’s battery from Crawford’s hill which was not going very well as they constantly failed to do much damage, luckily for me though neither was the enemy guns and soon the Knoll guns were in place. I used these to hit the small brigade of McDonald at the very end of the enemy line and soon I had caused it enough damage that it fell back out of the line and the guns turned their attention to Blocher’s battery and Shelby’s Brigade. The Rebel artillery was giving as good as it got however and one of the batteries on the Knoll became damaged but the concentrated fire of both batteries did manage to damage Blocher’s battery too and cause casualties on Shelby’s brigade which also fell out of the line, whilst further along the ridge Murphy’s battery had finally got the range sorted and had forced West’s battery to fall back damaged. Taking advantage of the fact that the Rebel guns were now weakened and another brigade had fallen back I pushed the infantry to the bottom of ‘the Ledge’ where they were in dead ground and unable to be fired at from the ridge above. Now I wanted to soften up the defenders with my guns before advancing and I also moved Orne’s large Brigade to the left to take advantage of the space where McDonald’s & Shelby’s brigades used to be.

It was about this time that my first reinforcing Brigade appeared over on the right but this good news was tempered by the sight of a mass of Confederate Infantry & Artillery appearing on the roads opposite, I quickly ditched any idea of attacking obliquely into the flank of the enemy before me and realised I’d have to use the reinforcements to tackle the newly arriving enemy forces head on. I therefore advanced my new Brigade forward a short distance and shook it out into a supported line to wait for the rest of its Division. Pretty soon the rest of Husson’s Division’s brigades with their attached 3 batteries of guns had arrived and I wasted no time in advancing them towards the masses of enemy advancing down the road, shrugging off the attentions of enemy artillery as they did so. My own artillery was also now in play and the concentrated fire of all 3 batteries was beginning to tell on the green rebel troops, causing them to become disordered and silencing their batteries.

Now, as twilight started to fall, the battle moved into the final stages as the infantry started to get to grips with each other. Over on the left I had decided to launch Huston’s brigade forwards in a charge on Fagan’s Brigade to tie them in place while Orne’s Brigade got into position on the left, unfortunately this attack which was stopped cold by the fire from the enemy infantry and the remaining guns across the road and a quick counter attack saw my brave boys retreating back to the safety of the foot of the shelf. However the Rebel infantry was now disorganised and Orne’s fresh and large unit slammed into the enemy line, bundling them back at an angle with some loss and destroying the remainder of Blocher’s battery. This did leave the victorious Union troops with enemy troops moving up on their flank but they were still fresh and in good order so would easily be able to turn to face the new threat with confidence.

On the right two separate attacks went in. The small but veteran left hand brigade of Husson’s Division attacked the equally small enemy brigade in front of the Morton house and won the contest handily but was then counter attacked by a newly arriving Rebel Brigade and even though they saw off the first attack, they were then hit in the flank and were forced to retire back to the gun line. Meanwhile, over on the right of the Division the other, larger, veteran brigade moved up to tackle the huge, but green, Confederates deployed near the Wilson house. This contest was in the balance for a while with the Rebs holding firm initially (I rolled a 1!) but the better experience of the Union forces began to tell and the Arkansas boys were soon falling back through the Brigade behind them.

It was at this time that Des decided that he would use the failing light (we had played 12 turns of 15)to cover his retreat and fall back as he had taken significantly larger losses than me (15 Infantry & 2 Guns vs 8 Infantry) and I had 3 fresh and better quality brigades plus a distinct advantage in guns with which to carry on the fight with, and so I managed to take the victory. As usual, many thanks to Mr Darkin for the game, it was a great blast and an interesting scenario plus it was great to be involved in some ACW action again – we’ll definitely have to play it again but switch sides.

15mm French Revolutionary Wars, General d’Armee Rules. Battle of Mont St Jean, July 1794.

I was perusing some photos the other day and I came across some from a game from a couple of years ago which I couldn’t post about at the time as I had run out of space to upload more pictures and I’d forgotten I had! As it was a bloody great days gaming and a fantastic spectacle to boot I thought I’d rectify that now. I can remember enough to give at least a broad outline of the events but there is tons of lovely eye candy to get your mince’s round so there is that at least!

I had been invited along with Des & Andy over to the Loughton club to take part in a large General d’Armee game which I happily agreed to. I’d been over to one before and had played in GdB games with some of the chaps from there before and they’d always been great games plus its always nice when you get to play with the author of the rules too. So it was an early start and I schlepped it across town to the leafy end of the Central line in the fair county of Essex and met up with Des who was on the same train. Upon entering the room that the game was in we were greeted with a satisfyingly huge table with an unmistakeable looking battlefield laid out. I must say I was a tad confused as Des had told me that we were doing a FRW game and that was definitely the field of Waterloo, but apparently it wasn’t the first time that French, British, Dutch and Hannoverian troops had fought over the same ground.

Des, Andy & I were all assigned to the Allied side and we were basically setting up in the same positions as the battle from 1815, along the ridge south of Mont St Jean with a garrison forward in Hougmont (apparently the lads in 1815 used loopholes made in this battle!). I was in charge of an Anglo-Hannoverian Division holding the far right of the line and also tasked with holding the famous châteaux complex and had Andy to my immediate left with a Division of British troops, as with all of these proper big battles I have no idea about what was going on elsewhere as soon as the action started apart from the fact that Des was in charge of the troops to Andy’s immediate left and that Martin was on the extreme left with a force of Dutch troops. Opposing us was the French Army of the Sambre et Meuse under Jourdan, with Dave Brown donning the large hat for the rascally sans culottes with a team of Loughton chaps taking various Divisions ready to smite us with revolutionary fervour.

The side table had Austrians taking the part of Prussians attacking the French at Plancenoit but apart from popping over there to take these photo’s I’m afraid I have no idea what happened there at all!

As to the battle, things are far too hazy for me to remember all the details but I do remember my defence of Hougmont didn’t go as well as the later battle’s defence did. I did manage to hold for quite a bit and caused the French attackers some problems in taking the complex but I was bundled out after a spirited defence. I do remember (as it is painfully seared into my brain) Andy and me both noticing a large gap opening up between the troops attacking the châteaux and those to their immediate right that we tried to attack into but were stymied by faltering units. Before we could sort the attack out however, Dave launched and an attack by ‘Panzer Dragoon Division Brown’ which steamed into the junction between our two formations and proceeded to carve through our units like a hot knife through butter whilst suffering next to no discernible damage, eventually ending up on our side of the ridge after causing multiple units to rout all along it’s route of mayhem. Elsewhere determined French attacks by the frenzied revolutionary levee en mass and excellent cavalry battered their way into our positions and although we had some local successes, particularly over on the extreme left early in the battle, we were forced back off the ridge in places and the battle was lost.

The game was great fun to be involved in, so many belated thanks to the chaps at Loughton Strike Force for allowing us to join in, and special thanks have to go to Gary who not only did a marvellous job of umpiring the game all day provided the figures which I’m sure you will agree were a joy to behold, it’s just a shame I couldn’t write it up at the time.

Colours 2019 Preview: ACW, Battle of Antietam. 15mm Fire & Fury.

I don’t know, you wait ages for some ACW action then…

A few weeks ago now I had the absolute pleasure of being invited round Andy’s to take part in a playtest of the Antietam game that he and a few of the South London Warlords are putting on at Colours this year. As I was supposed to be playing in Daren’s Kursk game I wouldn’t have been able to join them so jumped at the chance to have a go (even more glad now as we’ve had to call off the Kursk game so I would have missed it at the show!). As any of you might remember from the stunning Plancenoit game Andy put on I was dead keen to check this out, especially as we had been privy to snaps of the build from Andy over a good number of weeks as he made the terrain and it was looking ace.

The rules used for the game will be the new edition of Brigade Fire and Fury, which are great by the way, and the figures come from Andy and Des’ beautiful 15mm collections. I won’t bore you with a detailed AAR as this post is just going to be a feast for the eyes but it was a tough fight and you could see why it was such a bloody one historically. Doug and I, playing the Confederates, were gradually pushed back from the Western Woods and the hill by both weight of numbers and weight of shot (the massed Union guns were brutal!). However this came at a huge price to the attacking Union forces and when we finished the Rebel reinforcements were just arriving to knock them back again. Des was completely made up that his lads had made it to the Sunken Lane despite some accurate and deadly long range artillery fire from my guns but he didn’t manage to break into the position at the first go – again we had to stop just as things had got interesting!

It was a marvellous day’s wargaming and many thanks to Andy and Mrs. T for being such great hosts and Andy, Doug and Des for a great game. I’m sure it is going to be a wow game for all you lucky punters at the show!

All pics are clickable for a better view.

Ream’s Station: 15mm ACW Brigade Fire and Fury @ Martin’s no.2

A few weeks after the last big bash at Martin’s I had the pleasure of being invited round for a one vs one game. The battle was an interesting one with the Union set up in field fortifications having advanced to cut a railroad and awaiting the inevitable counter attack from the Confederates. I took the Union army and it was a really great days wargaming.

Apart from the forces in the field works I had a Brigade of infantry returning to my command and the possibility of some cavalry turning up later if certain things happened. I quickly decided on a nice simple plan. I was going to hold with my infantry and, if Martin did not swing round towards where they were stationed, I was going to move my cavalry on the extreme left of my position out of the works and combined with the Infantry brigade returning towards the same flank use them to try and roll up the Rebs as they attacked.

In the centre Martin chose the direct approach, and he wasn’t mucking about either, launching his troops into a charge without even trying to soften me up with artillery first. This bold style nearly paid off as the initial assault managed to destroy my forward battery and push back one of my brigades, however I did managed to hold the line and Martin’s lads were forced to retreat with both of us suffering quite a lot of casualties. It was taking him longer to get the attack going on the right and I had a chance to whittle the attackers down by fire before they managed to charge home and this attack failed to break into my positions and was repulsed with somewhat heavy losses.

Over on the left my mobile infantry brigade was moving into position to try and catch the assaulting Confederates in the flank when a Rebel Cavalry Brigade appeared behind them. Luckily my own cavalry had cleared the trenches by then and moved out to screen the rear of their footslogging comrades and pretty soon they were heavily engaged with their southern counterparts. I also decided to withdraw the remaining troops from the first line of works to the second so that the fresher brigades could take the brunt of any new attacks.

Martin was reinforced with a fresh Division of infantry and they were soon ready to get stuck in after the survivors of the first assault and their artillery had taken my defenders under fire with both sides dishing out casualties on each other. My outflanking brigade had their attack stymied by Martin redeploying a unit to counter the treat and were also seriously under threat of being hit in the jacksie by the chasing Reb cavalry which had brushed aside my own donkey-wallopers attempts to prevent them doing so.

The new assault from Martin’s good quality and large Brigades crashed into my defences and this time they were able to get a foothold in the position and combined with some deadly artillery fire falling on my supporting and outflanking units this time managed to take the second line of entrenchments, and soon a couple of my brigades were breaking and I decided that the gig was up and conceded the game. I did think after rebuffing the first assault I was in with a chance of winning, especially if my flank attack succeeded but unfortunately this ended up fizzling out and I was unable to hold against the second assault.

Big thanks to Martin for a cracking game as usual, always a pleasure playing against him as he’s a true gent, and I to get to use his lovely collection of figures too!

Game at Martin’s: Battle of Stones River, 15mm ACW BF&F

Back in May myself, Des, Andy, Ian and Doug met at Martin’s for a Brigade Fire and Fury bash in his lovely shed o’war. I must admit I was not familiar with this battle so was looking forward to it once Martin told us which one it was. Apparently he had put this game on at Salute 25 years ago but had not played it since so thought it apt to use as a training game for the new edition of the rules.

Morning cuppas consumed saw us in the shed being briefed on the ensuing battle. I was on the Union side along with Des and Doug, with myself taking Crittenden’s Corp, Des Thomas’ and Doug McCook’s. The traitorous Rebel’s were handled by Ian, Andy and Martin taking control of Polk and Hardee’s Corps. At the start of the battle the Reb’s were all, with the exception of a cavalry brigade, on table with a total of 5 Divisions that controlled 20 Brigades. We had 8 Divisions with 25 Brigades under command at the start of the battle plus a Cavalry brigade with a couple of Brigades off table so forces were quite equal to start off with but tipping towards a Union advantage later in the day.

The Confederates did have one advantage though. Apparently Rosencrans, commanding the Army of the Cumberland, had planned an assault on the extreme right wing of the Confederate positions near the fortified hill, however the Rebs had also planned an attack for an hour earlier and so were going to catch us off guard. This meant that most of our units were locked in place until certain times and Doug’s lads would have to roll to see if they were completely caught with their pants down and sipping their morning coffee or had managed to get into line when they were attacked. Apparently the General in charge of the right wing where the Southern onslaught would fall tried desperately to get Rosencrans to listen when he told him that he believed they were massing for a surprise attack along his front but he chose to ignore him and concentrate on his own plan. So things had the chance of going very wobbly very quickly and Des and Andy telling horror stories of when they had played the scenario before at the WHC didn’t help our initial morale!

With this information in place though we decided that we would carry on with our left wing attack with me committing 2 of my Divisions to it once they were activated whilst my 3rd Division filled in for Des’ one in front of the Rebel trenches in the centre so that he could move it across to assist Doug’s lads in what we were expecting to be a valiant but doomed holding action/phased withdrawal. Andy kicked things off in his usual laid back style smashing into Doug’s boys as they were having their morning coffee, but luckily for us the boys in Blue were quick to get themselves sorted out and they managed to survive the first onslaught quite well. This battle between Doug and Andy’s commands carried on all day see-sawing one way and the other but with Doug having to give ground constantly, albeit whittling down the attacking Confederates all the time.

As soon as his Divisions had been released and I had taken over the trenches in front of the Rebel position in the centre, Des launched himself at Andy’s troops too which managed to stabilise the centre of our line and also managed to blunt an attack from Ian’s troops as well. Again things turned into a right ding-dong battle here too and both sides lost a lot of troops. Our reserves had started to arrive though and we were confident that they could tip the balance and be used to launch a strong counter attack as the Rebs were quite worn out from attacking nearly constantly all day.

Meanwhile whilst all this was happening I had been slowly but surely making my way round the left flank to get ready to assault the Rebels on the hill (I did have a hard time with failed movement rolls and kept going half speed which didn’t help), I also made a bit of a grand battery and started shelling the bejeezus out of Martin’s lads that were dug in facing my lads in the trenches and the plan was to attack him as soon as my flanking force went in and the artillery had softened up the entrenched troops enough.

Unfortunately for me we ran out of time – it was the first real test of the new edition of the rules so time was lost in sorting out queries etc – but all in all it was a great game. The fighting was pretty intense and I loved having an ACW bash again and I must say I liked the new version of the rules. As usual it was a pleasure playing with the chaps and big thanks to Martin and Susan for the lovely lunch too!

Club Night 01/04/19: France ’44, 15mm IABSM/COC

After the last game of IABSM I was moaning about the card activation and how I thought it slowed things down and increased the chance of you sitting there doing nothing for large parts of the game if you were unlucky in the card activations (or if, as happened to me once, someone forgot to add a card into the deck after coming off the blind). Des had a think about it and came up with a very simple but ingenious way of combining the dice activation from CoC with the core rules.

Activation was much the same as in CoC, 5 dice being rolled, but scaled up: 1 activated a team/section, 2 a platoon, 3 a Big Man 1 or 2 (i.e. a JL), 4 a Big Man 3 (a SL), 5 added a pip to a ‘Bonus’ die, and 6’s went to a ‘Tea Break’ dice. Multiple 6’s were treated the same as in CoC so 2 gave you another go (we used our system of decreasing the activation dice by 1 die every time). The ‘Bonus Dice’ was added to until you hit 6 pips (basically a CoC dice) whereupon you could pick a card from the bonus card deck. As soon as the ‘Tea Break’ die hit 6 – which was added to by both sides’ rolls – a Tea Break was called.

As well as the activation system from CoC we were using a similar support points system and so both sides had a core infantry company and a set amount of points that we could spend to beef things up. We would also be using the Force Morale system too with points lost for ‘Bad Things Happening’.

The scenario we would test these out with was nice and straightforward. Andy and I had to take a small village somewhere in the Bocage country. Facing us was the all singing and dancing  ‘Kamp Gruppe Bartram’ led by Daren. We managed to set up a rather spiffing table with the club’s terrain and Des’ lovely ‘Empires at War’ Normandy buildings (the 15mm versions of the ones seen on this blog before). The main picture below shows our view of the battlefield, and we hit upon a nice simple plan. I would take 2 of our platoons of infantry and push through the orchard to the right of the road whilst sending our recce jeep along the right flank whilst Andy would take our Sherman platoon along the left supported by the remaining infantry platoon. The enemy would be pinned in place once discovered then destroyed.

Things started very well with all of us getting into the swing of the new activation system easily enough. We decided to push my attack through first and soon I had 2 platoons in the Orchard and the jeep barrelling around bocage as it headed for the lateral road on the right. Then the shit hit the fan. My lads in the orchard must have been fresh from England as they failed to spot the PanzerGrenadiers that lined the hedge at the far end of the orchard until they opened up a murderous fire on my Napoleonic looking column. Pretty soon I was in all sorts of trouble as the German machine guns chewed through section after section and soon one of my platoons was pretty much out of action. My return fire was not the best but I did manage to cause some casualties assisted by the company mortars but I was forced to pull back out of sight to regroup and re-asses whilst the Germans slipped away to take up new positions in the village.

Just when I thought things were pretty bad they got worse. My recce jeep bumped into something along the road and I actually felt my jaw drop when Daren gleefully put out 2 Tigers – indeed both Daren and Des laughed at my re-action. I did have a go at one of the behemoths with my .30-cal before scooting back desperately trying to get into cover but both efforts were futile and one of the giant beasts pumped a HE shell into the plucky Jeep.

As the right flank was now well and truly shut down we decided that Andy best get forward on the left so he pushed his Shermans forward followed by the infantry. However pretty soon the sharp crack of an 88 signalled the appearance of 2 more Tigers! The American tankers tried valiantly to take on the big cats but pretty soon their Platoon commander and one other tank were burning. There was one small glimmer of hope though as the remaining infantry platoon managed to creep forwards whilst the tank duel was going on and soon a couple of bazooka teams were in position to get a flank shot at one of the Tigers. If they could get a successful shot away we might just be able to overpower the remaining one with the concentrated fire of the surviving tanks. But it wasn’t to be, the GI’s manning the rocket launchers were just too jittery and their missiles either sailed harmlessly past the massive tank or glanced off the thick steel (how they missed is still puzzling me, just how do you miss a Tiger side on?!!). Daren then turned the Tigers turret on the hapless bazooka men who would have been blasted to atoms if they weren’t close assaulted by a fresh platoon of PanzerGrenadiers.

With this further defeat Andy and I decided that enough was enough, most of our infantry was knackered and our tanks had been well and truly assaulted by the Tigers so we decided to concede defeat. Strangely though the surviving tanks disappeared during the retreat, and even stranger when we tried to get them on the radio to ask where they were we received this message back: ‘Woof, woof’. Odd.

Despite the defeat it was a cracking game and we all agreed that the new activation system vastly improved things and even I said I’d love to have another game so hats off to Mr. Darkin for coming up with the rules, we did come up with a few tweaks here and there but nowt too much which shows how well they worked.  Apart from the rules more thanks to Des for putting the game on and for bringing his lovely village set, the figures and models were Daren’s but now in the collection of Andy which is great as we  will still get to play with them as they are crackingly well done.

If you are interested in the new activation rules at all you can find them here – Des has called them: ‘Oh what a total bummer’: https://www.facebook.com/groups/216703912095462/files/

(I think: ‘I aint been CoC’d Mum’ was better but apparently that’s a bit rude?!)

As it was so nice and we didn’t get anywhere near it in the fight here’s some gratuitous shots of the lovely village! (available from here: https://www.empiresatwar.co.uk/15mm-NORMANDY-KITS.html)