I really should have posted a report on this game a lot earlier but was suffering from a bit of a fug at the time and hence now the details are a bit hazy which is a shame as it was good fun and it led to something which is potentially brilliant. Oh and it had tons of Motorcycles and sidecars.
The Germans (my side) were tasked with clearing a village of French types and had the following to do so: a platoon of Kradschutzen, a Platoon of Sdkfz 221/222’s, a PanzerGrenadier platoon, a platoon of 8-rads and a support platoon of Infantry gun, MG and Mortar sections. Things were going quite well for ages with our infantry and Hells Angels bumping into defending Poilus and blatting them with fire from supporting Armoured Cars until they buggered off – it’s the second time that I’ve used these cars and both times the 20mmm Auotcannons and MG’s they are armed with have made mincemeat of the opposition. We did suffer a bit from some defensive infantry and AT gun fire and artillery stonkage but we thought we were gaining the upper hand and then the Somua’s turned up and ruined everything, trundling about nonchalantly with a Gaulois hanging out of their gobs shrugging off our feeble attempts to damage them whilst brassing up everything they could. We prudently decided to withdraw and let the Stukas take over.
Good fun was had though and we got to use Ian’s lovely early war kit but Des and I got talking about the rules afterwards and I mentioned (again) how much I really don’t like the card activation aspect – slows the game down every time you have to add cards to the deck, if the GM forgets to add any it is a disaster and you are forever trying to remember who is who. A few days later Des emailed us all to say that he thought he’d come up with a cunning plan to weld the dice activation from CoC onto IABSM and should we try it, we all agreed so stay tuned for that, coming up next.
Before that though here’s the pics of the game. Remember you can make images larger by clicking on them.